Station XX-15247 · no signal
MTRTEST2
Offline 64.40.8.143:22015 checked 10d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,247
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 03:30 UTC13d ago | M0.0▲rising | 2 | – | running | 1 | |
| Thu 15 Oct, 00:52 UTC14d ago | M0.5▲rising | 3 | – | 1.1 days | 0 | |
| Sun 20 Sep, 15:40 UTC39d ago | M0.3▲rising | 2 | halved by day 1 | 24.4 days | 0 | |
| Sat 19 Sep, 15:41 UTC40d ago | M1.1▲rising | 14+3 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on MTRTEST2?
You will find no gather rate in the name of MTRTEST2. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on MTRTEST2 right now?
No players are recorded on MTRTEST2 at this moment; it is offline, and the last sighting was 10 days 22 hours ago.
How does MTRTEST2 rank against other Rust servers?
Over the last seven days, MTRTEST2 recorded enough player hours to reach #15,247 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does MTRTEST2 stay online?
No contact with MTRTEST2 right now, and the last recorded contact was 10 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.
Where in the world is MTRTEST2 hosted?
Nothing about a region comes from MTRTEST2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.40.8.143:22015.
Which Rust version is MTRTEST2 running?
Rust network protocol 2634 and build 167781 on Linux is what MTRTEST2 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on MTRTEST2?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 34 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does MTRTEST2 wipe, and on which days?
No next wipe can be predicted for MTRTEST2, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 12 hours is how long the current world has been running.
Lists and tags
What do the server tags on MTRTEST2 mean?
These are the tags MTRTEST2 publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MTRTEST2 appear?
The Rust Server Trends lists that take in MTRTEST2 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto MTRTEST2?
You can connect by pressing F1 in Rust and typing client.connect 64.40.8.143:22015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.