Station XX-4776 · recording
Hawky Sucks
Online 64.40.8.13:28115 checked 10m ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #4,776
- top 21%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hawky Sucks?
Hawky Sucks runs a procedural map of size 2,500 with seed 12345, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Hawky Sucks?
You will find no gather rate in the name of Hawky Sucks. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Hawky Sucks right now?
At this moment, Hawky Sucks records 0 players across 15 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 03:00 UTC, averaging 1 players.
How does Hawky Sucks rank against other Rust servers?
On player hours for the past week, Hawky Sucks sits at #4,776, which puts it inside the top 21% of every ranked server.
Server facts
How reliably does Hawky Sucks stay online?
Hawky Sucks is up at the moment. The uptime it reports puts its last restart about 11 hours ago. 132 of 168 hours in the last 7 full days were up time, 79% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Hawky Sucks hold a steady tick rate?
Across the last 48 hours it averaged 6 server fps, with a floor of 5. The world held up to 33,309 entities at its peak, buildings and deployables included. Memory use peaked at 1,761 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Hawky Sucks run from?
Nothing about a region comes from Hawky Sucks. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.40.8.13:28115 is the address it uses.
Which Rust version is Hawky Sucks running?
On Linux, Hawky Sucks runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Hawky Sucks?
5 players, on average, was the busiest crowd at its recent wipes. 33 hours after the latest wipe, the crowd peaked.
How often does Hawky Sucks wipe, and on which days?
At the force wipe each month Hawky Sucks wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Hawky Sucks mean?
Tags published by Hawky Sucks and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Hawky Sucks appear?
These Rust Server Trends lists include Hawky Sucks: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto Hawky Sucks?
To join, enter client.connect 64.40.8.13:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.