Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players40,419 Active3,002 Wipes · 3 h95 48 h

Station XX-15349 · recording

TJA4-TEST

Online 64.31.32.5:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
58d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
18/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
2/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TJA4-TEST?

The procedural map on TJA4-TEST is size 2,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TJA4-TEST?

You will find no gather rate in the name of TJA4-TEST. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on TJA4-TEST right now?

A reading taken now shows 0 players on TJA4-TEST, which has 1,000 slots. The seven-day average for this server is 0 players.

How does TJA4-TEST rank against other Rust servers?

Over the last seven days, TJA4-TEST recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does TJA4-TEST stay online?

Right now, you can reach TJA4-TEST. Its reported uptime points to a restart about 8 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does TJA4-TEST hold a steady tick rate?

Across the last 48 hours it averaged 224 server fps, with a floor of 194. The world held up to 15,158 entities at its peak, buildings and deployables included. Memory use peaked at 5,524 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is TJA4-TEST hosted?

A region is not published by TJA4-TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 64.31.32.5:28015 is the address it uses.

Which Rust version is TJA4-TEST running?

TJA4-TEST is running Rust network protocol 2632 and build 161125 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does TJA4-TEST wipe, and on which days?

The rhythm of TJA4-TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 58 days 11 hours.

Lists and tags

What do the server tags on TJA4-TEST mean?

These are the tags TJA4-TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): It runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TJA4-TEST appear?

The Rust Server Trends lists that take in TJA4-TEST are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to TJA4-TEST?

Enter client.connect 64.31.32.5:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs161125
Build It runs game build 161125.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.