Station AU-15338 · recording
RusTNotiK | KR/USA/JP |
Online EA · au1 64.31.11.29:28080 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69% · #499 in EA
- Last wipe
- 564d ago
- weekly schedule
- Next wipe
- 2d 19h
- Sun 1 Nov, 05:57 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 05:57 UTC, in 2d 19h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RusTNotiK | KR/USA/JP |?
The procedural map on RusTNotiK | KR/USA/JP | is size 3,000 with seed 987654, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RusTNotiK | KR/USA/JP |?
You will find no gather rate in the name of RusTNotiK | KR/USA/JP |. No group limit is published. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on RusTNotiK | KR/USA/JP |?
At this moment, RusTNotiK | KR/USA/JP | records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does RusTNotiK | KR/USA/JP | rank against other Rust servers?
RusTNotiK | KR/USA/JP | is #499 in Asia and #15,338 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does RusTNotiK | KR/USA/JP | stay online?
Right now, you can reach RusTNotiK | KR/USA/JP |. Its reported uptime points to a restart about 35 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does RusTNotiK | KR/USA/JP | hold a steady tick rate?
Its average server fps over the last 48 hours was 196, and it never dropped below 114. Buildings, deployables and all the rest of the world's entities brought it to a high of 62,116. It reached a ceiling of 2,546 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RusTNotiK | KR/USA/JP | hosted?
The EA tag puts RusTNotiK | KR/USA/JP | in Asia, and the region code it publishes is au1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 64.31.11.29:28080 is the address it uses.
Which Rust version is RusTNotiK | KR/USA/JP | running?
On Windows, RusTNotiK | KR/USA/JP | runs Rust network protocol 2585 and build 118334. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RusTNotiK | KR/USA/JP | run its wipes?
From weekly: 7 days after its last wipe the next wipe of RusTNotiK | KR/USA/JP | is estimated. Sunday 1 November at 05:57 UTC is when its next wipe is due. 564 days 4 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on RusTNotiK | KR/USA/JP | mean?
The game's server browser reads the tags RusTNotiK | KR/USA/JP | publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2585 (Protocol): Game protocol 2585: to join, your game must match this version; cs118334 (Build): Game build: 118334; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rau1 (Region code): You'll see it listed with the region code au1; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RusTNotiK | KR/USA/JP | appear?
You will find RusTNotiK | KR/USA/JP | on the following Rust Server Trends lists: Rust servers with the tutorial, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Wipe schedule: Weekly.
Connecting
How do you connect to RusTNotiK | KR/USA/JP |?
You can connect by pressing F1 in Rust and typing client.connect 64.31.11.29:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/v589qusc.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.