Station US-15353 · no signal
Afterlife Ashlands by AshlandGhost.
Offline 64.20.41.82:28080 checked 5d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 184d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Afterlife Ashlands by AshlandGhost.?
Generated by the game, the map on Afterlife Ashlands by AshlandGhost. is procedural, size 4,000 with seed 1101022473. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Afterlife Ashlands by AshlandGhost.?
You will find no gather rate in the name of Afterlife Ashlands by AshlandGhost.. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Afterlife Ashlands by AshlandGhost. right now?
No players are recorded on Afterlife Ashlands by AshlandGhost. at this moment; it is offline, and the last sighting was 5 days 17 hours ago. The seven-day average for this server is 0 players.
How does Afterlife Ashlands by AshlandGhost. rank against other Rust servers?
On player hours for the past week, Afterlife Ashlands by AshlandGhost. sits at #15,353, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Afterlife Ashlands by AshlandGhost. stay online?
No contact with Afterlife Ashlands by AshlandGhost. right now, and the last recorded contact was 5 days 17 hours ago. 33 of 168 hours in the last 7 full days were up time, 20% of the total. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Afterlife Ashlands by AshlandGhost. hosted?
No region is published by Afterlife Ashlands by AshlandGhost., whose region code is us4. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.20.41.82:28080.
What build of Rust does Afterlife Ashlands by AshlandGhost. use?
Afterlife Ashlands by AshlandGhost. is running Rust network protocol 2623 and build 148916 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Afterlife Ashlands by AshlandGhost. run its wipes?
The rhythm of Afterlife Ashlands by AshlandGhost. cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 184 days 19 hours.
Lists and tags
What do the server tags on Afterlife Ashlands by AshlandGhost. mean?
The game's server browser reads the tags Afterlife Ashlands by AshlandGhost. publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2623 (Protocol): Game protocol 2623: to join, your game must match this version; cs148916 (Build): It runs game build 148916; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus4 (Region code): You'll see it listed with the region code us4; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Afterlife Ashlands by AshlandGhost. appear?
These Rust Server Trends lists include Afterlife Ashlands by AshlandGhost.: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Afterlife Ashlands by AshlandGhost.?
Enter client.connect 64.20.41.82:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.