Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players32,585 Active2,817 Wipes · 3 h64 48 h

Station XX-11188 · recording

RustYard 2x | Solo/Duo/Trio

Online 64.130.47.150:28015 checked 10m ago

2x trio moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,188
top 50%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11188 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 50% of all ranked servers, and #465 of the trio servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:48 UTC5d ago M0.0rising 1 – running 0
Mon 19 Oct, 10:36 UTC9d ago M0.0rising 1 halved by day 1 4.2 days 0
Thu 1 Oct, 13:24 UTC27d ago M0.5rising 3 halved by day 1 17.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 EU · trio · 2x · weekly · 255 on average
10/ 500
WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED EU · trio · 2x · weekly · 233 on average
17/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 189 on average
24/ 200
Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий EU · trio · 2x · weekly · 176 on average
31/ 100
SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] WIPED 28.10 trio · 2x · biweekly · 135 on average
94/ 200
Magic Rust #24 — Vanilla 2x (Solo/Duo/Trio) | Baйп 26.10 EU · trio · 2x · weekly · 134 on average
60/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustYard 2x | Solo/Duo/Trio?

Generated by the game, the map on RustYard 2x | Solo/Duo/Trio is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Rustafied 4500.

Which settings and rules apply on RustYard 2x | Solo/Duo/Trio?

Its name points to a gather rate of 2x on RustYard 2x | Solo/Duo/Trio. 3 players is the most a group can hold (trio). It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RustYard 2x | Solo/Duo/Trio?

A reading taken now shows 0 players on RustYard 2x | Solo/Duo/Trio, which has 50 slots. The seven-day average is 0 players, with a peak of 1.

How does RustYard 2x | Solo/Duo/Trio rank against other Rust servers?

The last seven days of player hours place RustYard 2x | Solo/Duo/Trio at #11,188, in the top 50% of all ranked servers. The ranking for trio puts it at #465.

Server facts

How reliably does RustYard 2x | Solo/Duo/Trio stay online?

RustYard 2x | Solo/Duo/Trio is up at the moment. The uptime it reports puts its last restart about 4 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 21 September 2026 it was recorded for the first time by Rust Server Trends.

Does RustYard 2x | Solo/Duo/Trio hold a steady tick rate?

The 48-hour average is 182 server fps; 150 is the lowest observed. At its highest, it carried 134,016 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,110 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does RustYard 2x | Solo/Duo/Trio run from?

Nothing about a region comes from RustYard 2x | Solo/Duo/Trio. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.130.47.150:28015.

Which Rust version is RustYard 2x | Solo/Duo/Trio running?

RustYard 2x | Solo/Duo/Trio is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RustYard 2x | Solo/Duo/Trio?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does RustYard 2x | Solo/Duo/Trio wipe, and on which days?

No next wipe can be predicted for RustYard 2x | Solo/Duo/Trio, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 15 hours is how long the current world has been running.

Tags

What do the server tags on RustYard 2x | Solo/Duo/Trio mean?

The game's server browser reads the tags RustYard 2x | Solo/Duo/Trio publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts3 (Group limit): Teams are capped at 3 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustYard 2x | Solo/Duo/Trio appear?

You will find RustYard 2x | Solo/Duo/Trio on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week; Gather rate: 2x.

Connecting

What steps get you onto RustYard 2x | Solo/Duo/Trio?

To join, enter client.connect 64.130.47.150:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts3
Group limit Teams are capped at 3 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.