Rust Server TrendsSeismic network · station log
Recording Stations11,725 Players63,058 Active3,296 Wipes · 3 h188 48 h

Station XX-15025 · no signal

EPHouse Local

Offline 63.231.51.90:28015 checked 45d ago

quad softcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15025 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
13/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
77/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
23/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
9/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
7/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
7/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on EPHouse Local?

The map on EPHouse Local is procedural, produced by the game.

Which settings and rules apply on EPHouse Local?

No gather rate appears in the name of EPHouse Local. You can have up to 4 players in a group (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on EPHouse Local?

No players are recorded on EPHouse Local at this moment; it is offline, and the last sighting was 45 days 7 hours ago.

How does EPHouse Local rank against other Rust servers?

On player hours for the past week, EPHouse Local sits at #15,025, which puts it inside the top – of every ranked server.

Operator and location

How reliably does EPHouse Local stay online?

No contact with EPHouse Local right now, and the last recorded contact was 45 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is EPHouse Local hosted?

A region is not published by EPHouse Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 63.231.51.90:28015.

Which Rust version is EPHouse Local running?

Rust network protocol 2633 and build 163794 on Windows is what EPHouse Local runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does EPHouse Local run its wipes?

The rhythm of EPHouse Local cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 51 days 15 hours.

Tags

What do the server tags on EPHouse Local mean?

Tags published by EPHouse Local and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does EPHouse Local appear?

You will find EPHouse Local on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

How do you connect to EPHouse Local?

You can connect by pressing F1 in Rust and typing client.connect 63.231.51.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs163794,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players 10 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.