Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h4 48 h

Station XX-13085 · recording

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 2h ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,085
top 59%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13085 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 08:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC11d ago M0.0steady 0 – running 0
Thu 1 Oct, 20:18 UTC FW26d ago M0.3rising 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago M0.6rising 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC29d ago M0.3rising 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago M0.0rising 2 – 1 days 1
Fri 25 Sep, 13:53 UTC33d ago M0.0steady 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago M0.9rising 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago M0.5rising 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago M0.5rising 3 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Generated by the game, the map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No gather rate appears in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS right now?

A reading taken now shows 0 players on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 08:00 UTC, averaging 0 players.

How does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS rank against other Rust servers?

On player hours for the past week, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sits at #13,085, which puts it inside the top 59% of every ranked server.

Server facts

How reliably does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS stay online?

Right now, you can reach ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The uptime it reports puts its last restart about 4 days 3 hours ago. 85 of 168 hours in the last 7 full days were up time, 51% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.

How well does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS perform under load?

The 48-hour average is 238 server fps; 223 is the lowest observed. At its highest, it carried 5,638 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,704 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hosted?

A region is not published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.60.246.211:28015.

Which Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS running?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

On average, the busiest point of its recent wipes drew 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and on which days?

No next wipe can be predicted for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 11 days 22 hours.

Lists and tags

What do the server tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS mean?

The game's server browser reads the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear?

These Rust Server Trends lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

To join, enter client.connect 62.60.246.211:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.