Station XX-14386 · no signal
Living World - AI Players V1.0
Offline 62.45.102.17:28015 checked 27d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,386
- top 60%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 18:32 UTC27d ago | M0.0▲rising | 1 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Living World - AI Players V1.0?
A procedural map runs on Living World - AI Players V1.0, generated by the game.
Which settings and rules apply on Living World - AI Players V1.0?
The name of Living World - AI Players V1.0 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Living World - AI Players V1.0 right now?
Living World - AI Players V1.0 is not responding at this moment and is offline, last seen 27 days 3 hours ago.
How does Living World - AI Players V1.0 rank against other Rust servers?
On player hours for the past week, Living World - AI Players V1.0 sits at #14,386, which puts it inside the top 60% of every ranked server.
Operator and location
How reliably does Living World - AI Players V1.0 stay online?
No contact with Living World - AI Players V1.0 right now, and the last recorded contact was 27 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Living World - AI Players V1.0 run from?
Nothing about a region comes from Living World - AI Players V1.0. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 62.45.102.17:28015 is the address it uses.
What build of Rust does Living World - AI Players V1.0 use?
Living World - AI Players V1.0 is running Rust network protocol 2633 and build 163207 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Living World - AI Players V1.0?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Living World - AI Players V1.0 run its wipes?
The rhythm of Living World - AI Players V1.0 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 3 hours is how long the current world has been running.
Tags
What do the server tags on Living World - AI Players V1.0 mean?
Tags published by Living World - AI Players V1.0 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Living World - AI Players V1.0 appear?
The Rust Server Trends lists that take in Living World - AI Players V1.0 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Living World - AI Players V1.0?
Enter client.connect 62.45.102.17:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.