Station XX-15962 · no signal
Living World checkpoint
Offline 62.45.100.181:28015 checked 24d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,962
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Living World checkpoint?
A procedural map runs on Living World checkpoint, generated by the game.
Which settings and rules apply on Living World checkpoint?
No gather rate appears in the name of Living World checkpoint. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Living World checkpoint?
A reading taken now finds Living World checkpoint offline; the most recent activity was 24 days 6 hours ago.
How does Living World checkpoint rank against other Rust servers?
Over the last seven days, Living World checkpoint recorded enough player hours to reach #15,962 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does Living World checkpoint stay online?
Living World checkpoint is down at the moment; the last recorded contact was 24 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
Where in the world is Living World checkpoint hosted?
No region is published by Living World checkpoint. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 62.45.100.181:28015.
Which Rust version is Living World checkpoint running?
Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Living World checkpoint run its wipes?
On record so far are too few of Living World checkpoint's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 12 hours is how long the current world has been running.
Lists and tags
What do the server tags on Living World checkpoint mean?
Tags published by Living World checkpoint and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Living World checkpoint appear?
These Rust Server Trends lists include Living World checkpoint: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Living World checkpoint?
To join, enter client.connect 62.45.100.181:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.