Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,117 Active2,818 Wipes · 3 h64 48 h

Station XX-15394 · no signal

Radmin Local

Offline 62.33.199.151:28015 checked 14d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,394
top 71%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15394 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
50/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
53/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
28/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Radmin Local?

A procedural map runs on Radmin Local, generated by the game.

Which settings and rules apply on Radmin Local?

The name of Radmin Local gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Radmin Local?

No players are recorded on Radmin Local at this moment; it is offline, and the last sighting was 14 days 20 hours ago.

How does Radmin Local rank against other Rust servers?

Over the last seven days, Radmin Local recorded enough player hours to reach #15,394 worldwide, placing it in the top 71% of all ranked servers.

Operator and location

How reliably does Radmin Local stay online?

No contact with Radmin Local right now, and the last recorded contact was 14 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Which region does Radmin Local run from?

No region is published by Radmin Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 62.33.199.151:28015.

What build of Rust does Radmin Local use?

Rust network protocol 2634 and build 167584 on Windows is what Radmin Local runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Radmin Local run its wipes?

Too few wipes of Radmin Local are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 20 hours is how long the current world has been running.

Server tags

What do the server tags on Radmin Local mean?

The game's server browser reads the tags Radmin Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Radmin Local appear?

The Rust Server Trends lists that take in Radmin Local are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Radmin Local?

Enter client.connect 62.33.199.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.