Rust Server TrendsSeismic network · station log
Recording Stations11,909 Players102,314 Active3,972 Wipes · 3 h409 48 h

Station EU-2714 · recording

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 10m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
3/ 300
1% full
Motion · 24 h
M0.2rising
+2 players on the day
7-day average
1
peak 12
Rank
#2,714
top 12% · #1032 in EU
Last wipe
3d ago
weekly schedule
Next wipe
3d 21h
Mon 2 Nov, 14:59 UTC
Seismic record · station EU-2714 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 300 slots
Motion · 24 h
M0.2rising+2 players
Sharpest hour
−3into Wed 19:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 21h. Every Monday at 14:59 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
60%else halves by day 3.5

Coming wipes

  1. 3d 21hMon 2 Nov, 14:59 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 10d 21hMon 9 Nov, 14:59 UTC
  4. 17d 21hMon 16 Nov, 14:59 UTC
  5. 24d 21hMon 23 Nov, 14:59 UTC
  6. 31d 21hMon 30 Nov, 14:59 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 38d 21hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago M1.0rising 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago M0.6rising 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago M0.7rising 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago M0.3rising 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago M0.9rising 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago M0.7rising 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago M0.8rising 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
863/ 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average
155/ 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 284 on average
195/ 260
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 283 on average
267/ 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
62/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average
30/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CYBERSHOKE | #3 Vanilla (x2)?

The procedural map on CYBERSHOKE | #3 Vanilla (x2) is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on CYBERSHOKE | #3 Vanilla (x2)?

2x gather is what CYBERSHOKE | #3 Vanilla (x2) runs, judging by its name. Up to 24 players can be in a group. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on CYBERSHOKE | #3 Vanilla (x2)?

3 of the 300 slots on CYBERSHOKE | #3 Vanilla (x2) are filled right now. Across seven days this server recorded an average of 1 players and a peak of 12. The busiest point in the last 48 hours came at 16:00 UTC, averaging 4 players.

How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?

The last seven days of player hours place CYBERSHOKE | #3 Vanilla (x2) at #2,714, in the top 12% of all ranked servers and #1,032 in Europe.

Server details

How reliably does CYBERSHOKE | #3 Vanilla (x2) stay online?

As recorded now, CYBERSHOKE | #3 Vanilla (x2) is running. Its reported uptime points to a restart about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does CYBERSHOKE | #3 Vanilla (x2) perform under load?

The 48-hour average is 148 server fps; 44 is the lowest observed. The world held up to 104,751 entities at its peak, buildings and deployables included. Memory use peaked at 3,951 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does CYBERSHOKE | #3 Vanilla (x2) run from?

The EU tag is how CYBERSHOKE | #3 Vanilla (x2) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 62.122.215.125:28025.

Which Rust version is CYBERSHOKE | #3 Vanilla (x2) running?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #3 Vanilla (x2) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

8 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 25 hours after the wipe. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.

How often does CYBERSHOKE | #3 Vanilla (x2) wipe, and on which days?

At CYBERSHOKE | #3 Vanilla (x2) the wipes follow a every Monday at 14:59 UTC rhythm. The date of its next wipe is Monday 2 November at 14:59 UTC. The present world dates from 3 days 2 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

The game's server browser reads the tags CYBERSHOKE | #3 Vanilla (x2) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CYBERSHOKE | #3 Vanilla (x2) appear?

These Rust Server Trends lists include CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Connecting

What steps get you onto CYBERSHOKE | #3 Vanilla (x2)?

Enter client.connect 62.122.215.125:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The server has 300 slots.
ts24
Group limit The team limit is 24.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.