Station EU-2714 · recording
CYBERSHOKE | #3 Vanilla (x2)
Online EU 62.122.215.125:28025 checked 10m ago
- Players now
- 3/ 300
- 1% full
- Motion · 24 h
- M0.2▲rising
- +2 players on the day
- 7-day average
- 1
- peak 12
- Rank
- #2,714
- top 12% · #1032 in EU
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 21h
- Mon 2 Nov, 14:59 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 300 slots
- Motion · 24 h
- M0.2▲rising+2 players
- Sharpest hour
- −3into Wed 19:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 14:59 UTC, in 3d 21h. Every Monday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 60%else halves by day 3.5
Coming wipes
- 3d 21hMon 2 Nov, 14:59 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 10d 21hMon 9 Nov, 14:59 UTC
- 17d 21hMon 16 Nov, 14:59 UTC
- 24d 21hMon 23 Nov, 14:59 UTC
- 31d 21hMon 30 Nov, 14:59 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 38d 21hMon 7 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | M1.0▲rising | 12 | – | running | 1 | |
| Mon 19 Oct, 15:00 UTC10d ago | M0.6▲rising | 4 | held half | 7 days | 0 | |
| Mon 12 Oct, 15:00 UTC17d ago | M0.7▲rising | 7 | halved by day 4 | 7 days | 2 | |
| Mon 5 Oct, 14:59 UTC24d ago | M0.3▲rising | 3 | held half | 7 days | 1 | |
| Mon 28 Sep, 15:00 UTC31d ago | M0.9▲rising | 9 | halved by day 3 | 7 days | 1 | |
| Mon 21 Sep, 15:00 UTC38d ago | M0.7▲rising | 5 | held half | 7 days | 0 | |
| Mon 14 Sep, 15:00 UTC45d ago | M0.8▲rising | 7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CYBERSHOKE | #3 Vanilla (x2)?
The procedural map on CYBERSHOKE | #3 Vanilla (x2) is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on CYBERSHOKE | #3 Vanilla (x2)?
2x gather is what CYBERSHOKE | #3 Vanilla (x2) runs, judging by its name. Up to 24 players can be in a group. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on CYBERSHOKE | #3 Vanilla (x2)?
3 of the 300 slots on CYBERSHOKE | #3 Vanilla (x2) are filled right now. Across seven days this server recorded an average of 1 players and a peak of 12. The busiest point in the last 48 hours came at 16:00 UTC, averaging 4 players.
How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?
The last seven days of player hours place CYBERSHOKE | #3 Vanilla (x2) at #2,714, in the top 12% of all ranked servers and #1,032 in Europe.
Server details
How reliably does CYBERSHOKE | #3 Vanilla (x2) stay online?
As recorded now, CYBERSHOKE | #3 Vanilla (x2) is running. Its reported uptime points to a restart about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does CYBERSHOKE | #3 Vanilla (x2) perform under load?
The 48-hour average is 148 server fps; 44 is the lowest observed. The world held up to 104,751 entities at its peak, buildings and deployables included. Memory use peaked at 3,951 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does CYBERSHOKE | #3 Vanilla (x2) run from?
The EU tag is how CYBERSHOKE | #3 Vanilla (x2) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 62.122.215.125:28025.
Which Rust version is CYBERSHOKE | #3 Vanilla (x2) running?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #3 Vanilla (x2) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?
8 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 25 hours after the wipe. Until the next wipe the crowd remained above half that peak in 60% of its recent wipes. It fell under half by day 3.5 in the wipes where it didn't hold.
How often does CYBERSHOKE | #3 Vanilla (x2) wipe, and on which days?
At CYBERSHOKE | #3 Vanilla (x2) the wipes follow a every Monday at 14:59 UTC rhythm. The date of its next wipe is Monday 2 November at 14:59 UTC. The present world dates from 3 days 2 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?
The game's server browser reads the tags CYBERSHOKE | #3 Vanilla (x2) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CYBERSHOKE | #3 Vanilla (x2) appear?
These Rust Server Trends lists include CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Connecting
What steps get you onto CYBERSHOKE | #3 Vanilla (x2)?
Enter client.connect 62.122.215.125:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
