Rust Server TrendsSeismic network · station log
Recording Stations11,682 Players54,903 Active3,147 Wipes · 3 h122 48 h

Station EU-2578 · recording

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 11m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
1/ 200
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 8
Rank
#2,578
top 12% · #992 in EU
Last wipe
6d ago
weekly schedule
Next wipe
13h
Fri 30 Oct, 14:59 UTC
Seismic record · station EU-2578 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 200 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+2into Wed 11:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 13h. Every Friday at 14:59 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 13hFri 30 Oct, 14:59 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 7d 13hFri 6 Nov, 14:59 UTC
  4. 14d 13hFri 13 Nov, 14:59 UTC
  5. 21d 13hFri 20 Nov, 14:59 UTC
  6. 28d 13hFri 27 Nov, 14:59 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 35d 13hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago M0.6rising 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago M0.8rising 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago M0.8rising 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago M1.0rising 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago M0.8rising 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago M0.8rising 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 339 on average
193/ 240
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average
14/ 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 290 on average
51/ 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 288 on average
22/ 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
24/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CYBERSHOKE | #2 Vanilla (x2)?

Generated by the game, the map on CYBERSHOKE | #2 Vanilla (x2) is procedural, size 3,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on CYBERSHOKE | #2 Vanilla (x2)?

2x gather is what CYBERSHOKE | #2 Vanilla (x2) runs, judging by its name. 24 players is the most a group can hold. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on CYBERSHOKE | #2 Vanilla (x2) right now?

At this moment, CYBERSHOKE | #2 Vanilla (x2) records 1 players across 200 slots. Across seven days this server recorded an average of 1 players and a peak of 8. The busiest point in the last 48 hours came at 12:00 UTC, averaging 3 players.

How does CYBERSHOKE | #2 Vanilla (x2) rank against other Rust servers?

For player hours across the last seven days, CYBERSHOKE | #2 Vanilla (x2) takes #2,578 overall and #992 in Europe, inside the top 12% of all ranked servers.

Server facts

How reliably does CYBERSHOKE | #2 Vanilla (x2) stay online?

CYBERSHOKE | #2 Vanilla (x2) is up at the moment. Going by the uptime figure it reports, it restarted about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does CYBERSHOKE | #2 Vanilla (x2) perform under load?

The 48-hour average is 186 server fps; 145 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 75,873. It reached a ceiling of 2,840 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does CYBERSHOKE | #2 Vanilla (x2) run from?

With its EU tag, CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 62.122.215.125:28020.

What build of Rust does CYBERSHOKE | #2 Vanilla (x2) use?

CYBERSHOKE | #2 Vanilla (x2) is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on CYBERSHOKE | #2 Vanilla (x2)?

6 players, on average, was the busiest crowd at its recent wipes. 22 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does CYBERSHOKE | #2 Vanilla (x2) run its wipes?

every Friday at 14:59 UTC is how CYBERSHOKE | #2 Vanilla (x2) wipes. The date of its next wipe is Friday 30 October at 14:59 UTC. 6 days 10 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on CYBERSHOKE | #2 Vanilla (x2) mean?

Tags published by CYBERSHOKE | #2 Vanilla (x2) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts24 (Group limit): Teams are capped at 24 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CYBERSHOKE | #2 Vanilla (x2) appear?

These Rust Server Trends lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Join the server

How do you connect to CYBERSHOKE | #2 Vanilla (x2)?

Enter client.connect 62.122.215.125:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players 200 slots are available.
ts24
Group limit Teams are capped at 24 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.