Station EU-2578 · recording
CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 11m ago
- Players now
- 1/ 200
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 8
- Rank
- #2,578
- top 12% · #992 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 13h
- Fri 30 Oct, 14:59 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 200 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +2into Wed 11:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 13h. Every Friday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- 13hFri 30 Oct, 14:59 UTC
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 7d 13hFri 6 Nov, 14:59 UTC
- 14d 13hFri 13 Nov, 14:59 UTC
- 21d 13hFri 20 Nov, 14:59 UTC
- 28d 13hFri 27 Nov, 14:59 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 35d 13hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | M0.6▲rising | 5 | – | running | 1 | |
| Fri 16 Oct, 14:59 UTC13d ago | M0.8▲rising | 7 | halved by day 3 | 7 days | 0 | |
| Fri 9 Oct, 14:58 UTC20d ago | M0.8▲rising | 7 | halved by day 4 | 7 days | 0 | |
| Fri 2 Oct, 14:59 UTC27d ago | M1.0▲rising | 11 | halved by day 3 | 7 days | 0 | |
| Fri 25 Sep, 14:59 UTC34d ago | M0.8▲rising | 8 | halved by day 5 | 7 days | 1 | |
| Fri 18 Sep, 14:59 UTC41d ago | M0.8▲rising | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CYBERSHOKE | #2 Vanilla (x2)?
Generated by the game, the map on CYBERSHOKE | #2 Vanilla (x2) is procedural, size 3,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on CYBERSHOKE | #2 Vanilla (x2)?
2x gather is what CYBERSHOKE | #2 Vanilla (x2) runs, judging by its name. 24 players is the most a group can hold. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on CYBERSHOKE | #2 Vanilla (x2) right now?
At this moment, CYBERSHOKE | #2 Vanilla (x2) records 1 players across 200 slots. Across seven days this server recorded an average of 1 players and a peak of 8. The busiest point in the last 48 hours came at 12:00 UTC, averaging 3 players.
How does CYBERSHOKE | #2 Vanilla (x2) rank against other Rust servers?
For player hours across the last seven days, CYBERSHOKE | #2 Vanilla (x2) takes #2,578 overall and #992 in Europe, inside the top 12% of all ranked servers.
Server facts
How reliably does CYBERSHOKE | #2 Vanilla (x2) stay online?
CYBERSHOKE | #2 Vanilla (x2) is up at the moment. Going by the uptime figure it reports, it restarted about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does CYBERSHOKE | #2 Vanilla (x2) perform under load?
The 48-hour average is 186 server fps; 145 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 75,873. It reached a ceiling of 2,840 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does CYBERSHOKE | #2 Vanilla (x2) run from?
With its EU tag, CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 62.122.215.125:28020.
What build of Rust does CYBERSHOKE | #2 Vanilla (x2) use?
CYBERSHOKE | #2 Vanilla (x2) is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on CYBERSHOKE | #2 Vanilla (x2)?
6 players, on average, was the busiest crowd at its recent wipes. 22 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does CYBERSHOKE | #2 Vanilla (x2) run its wipes?
every Friday at 14:59 UTC is how CYBERSHOKE | #2 Vanilla (x2) wipes. The date of its next wipe is Friday 30 October at 14:59 UTC. 6 days 10 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on CYBERSHOKE | #2 Vanilla (x2) mean?
Tags published by CYBERSHOKE | #2 Vanilla (x2) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts24 (Group limit): Teams are capped at 24 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CYBERSHOKE | #2 Vanilla (x2) appear?
These Rust Server Trends lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Join the server
How do you connect to CYBERSHOKE | #2 Vanilla (x2)?
Enter client.connect 62.122.215.125:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
