Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station EU-1554 · recording

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 18m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
4
peak 22
Rank
#1,554
top 7% · #619 in EU
Last wipe
6d ago
weekly schedule
Next wipe
14h
Fri 30 Oct, 14:59 UTC
Seismic record · station EU-1554 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
+2into Wed 22:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
17players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 14hFri 30 Oct, 14:59 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 14:59 UTC
  4. 14d 14hFri 13 Nov, 14:59 UTC
  5. 21d 14hFri 20 Nov, 14:59 UTC
  6. 28d 14hFri 27 Nov, 14:59 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago M1.3rising 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago M1.3rising 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago M1.0rising 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago M1.2rising 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago M1.2rising 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago M1.1rising 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 338 on average
218/ 270
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average
19/ 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 290 on average
66/ 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 288 on average
30/ 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
30/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?

Its name points to a gather rate of 2x on CYBERSHOKE | #1 Vanilla (x2). Up to 24 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on CYBERSHOKE | #1 Vanilla (x2) right now?

0 of the 300 slots on CYBERSHOKE | #1 Vanilla (x2) are filled right now. The seven-day average is 4 players, with a peak of 22. The last 48 hours show their highest activity at 16:00 UTC, averaging 3 players.

How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?

The last seven days of player hours place CYBERSHOKE | #1 Vanilla (x2) at #1,554, in the top 7% of all ranked servers and #619 in Europe.

Operator and location

How reliably does CYBERSHOKE | #1 Vanilla (x2) stay online?

As recorded now, CYBERSHOKE | #1 Vanilla (x2) is running. Its reported uptime points to a restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does CYBERSHOKE | #1 Vanilla (x2) perform under load?

Its average server fps over the last 48 hours was 147, and it never dropped below 114. Buildings, deployables and all the rest of the world's entities brought it to a high of 101,667. It reached a ceiling of 3,240 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is CYBERSHOKE | #1 Vanilla (x2) hosted?

The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.122.215.125:28015.

What build of Rust does CYBERSHOKE | #1 Vanilla (x2) use?

CYBERSHOKE | #1 Vanilla (x2) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?

On average, the busiest point of its recent wipes drew 17 players. 26 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

On what timetable does CYBERSHOKE | #1 Vanilla (x2) run its wipes?

At CYBERSHOKE | #1 Vanilla (x2) the wipes follow a every Friday at 14:59 UTC rhythm. The date of its next wipe is Friday 30 October at 14:59 UTC. It has run its current world for 6 days 9 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?

Tags published by CYBERSHOKE | #1 Vanilla (x2) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): The server has 300 slots; ts24 (Group limit): Each team can hold up to 24; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CYBERSHOKE | #1 Vanilla (x2) appear?

The Rust Server Trends lists that take in CYBERSHOKE | #1 Vanilla (x2) are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How to join

What steps get you onto CYBERSHOKE | #1 Vanilla (x2)?

You can connect by pressing F1 in Rust and typing client.connect 62.122.215.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://cybershoke.net/rust.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp300
Max players The server has 300 slots.
ts24
Group limit Each team can hold up to 24.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.