Station EU-1554 · recording
CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 18m ago
- Players now
- 0/ 300
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 4
- peak 22
- Rank
- #1,554
- top 7% · #619 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 14h
- Fri 30 Oct, 14:59 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 300 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- +2into Wed 22:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 17players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- 14hFri 30 Oct, 14:59 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 7d 14hFri 6 Nov, 14:59 UTC
- 14d 14hFri 13 Nov, 14:59 UTC
- 21d 14hFri 20 Nov, 14:59 UTC
- 28d 14hFri 27 Nov, 14:59 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 35d 14hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | M1.3▲rising | 22 | – | running | 0 | |
| Fri 16 Oct, 14:59 UTC13d ago | M1.3▲rising | 20 | halved by day 3 | 7 days | 0 | |
| Fri 9 Oct, 14:59 UTC20d ago | M1.0▲rising | 10 | halved by day 6 | 7 days | 0 | |
| Fri 2 Oct, 14:59 UTC27d ago | M1.2▲rising | 18 | halved by day 5 | 7 days | 2 | |
| Fri 25 Sep, 14:59 UTC34d ago | M1.2▲rising | 17 | halved by day 3 | 7 days | 0 | |
| Fri 18 Sep, 14:59 UTC41d ago | M1.1▲rising | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?
Its name points to a gather rate of 2x on CYBERSHOKE | #1 Vanilla (x2). Up to 24 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on CYBERSHOKE | #1 Vanilla (x2) right now?
0 of the 300 slots on CYBERSHOKE | #1 Vanilla (x2) are filled right now. The seven-day average is 4 players, with a peak of 22. The last 48 hours show their highest activity at 16:00 UTC, averaging 3 players.
How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?
The last seven days of player hours place CYBERSHOKE | #1 Vanilla (x2) at #1,554, in the top 7% of all ranked servers and #619 in Europe.
Operator and location
How reliably does CYBERSHOKE | #1 Vanilla (x2) stay online?
As recorded now, CYBERSHOKE | #1 Vanilla (x2) is running. Its reported uptime points to a restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does CYBERSHOKE | #1 Vanilla (x2) perform under load?
Its average server fps over the last 48 hours was 147, and it never dropped below 114. Buildings, deployables and all the rest of the world's entities brought it to a high of 101,667. It reached a ceiling of 3,240 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is CYBERSHOKE | #1 Vanilla (x2) hosted?
The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.122.215.125:28015.
What build of Rust does CYBERSHOKE | #1 Vanilla (x2) use?
CYBERSHOKE | #1 Vanilla (x2) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?
On average, the busiest point of its recent wipes drew 17 players. 26 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
On what timetable does CYBERSHOKE | #1 Vanilla (x2) run its wipes?
At CYBERSHOKE | #1 Vanilla (x2) the wipes follow a every Friday at 14:59 UTC rhythm. The date of its next wipe is Friday 30 October at 14:59 UTC. It has run its current world for 6 days 9 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?
Tags published by CYBERSHOKE | #1 Vanilla (x2) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): The server has 300 slots; ts24 (Group limit): Each team can hold up to 24; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does CYBERSHOKE | #1 Vanilla (x2) appear?
The Rust Server Trends lists that take in CYBERSHOKE | #1 Vanilla (x2) are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How to join
What steps get you onto CYBERSHOKE | #1 Vanilla (x2)?
You can connect by pressing F1 in Rust and typing client.connect 62.122.215.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://cybershoke.net/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
