Station XX-15128 · no signal
Rust_Reborn
Offline 62.122.213.242:25707 checked 13d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,128
- top 70%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 27 Sep, 07:55 UTC32d ago | M0.6▲rising | 4 | – | running | 0 | |
| Sat 26 Sep, 20:46 UTC33d ago | M0.6▲rising | 4 | – | 0.5 days | 0 | |
| Sat 26 Sep, 08:27 UTC33d ago | M0.5▲rising | 4 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust_Reborn?
A procedural map runs on Rust_Reborn, generated by the game.
Which settings and rules apply on Rust_Reborn?
You will find no gather rate in the name of Rust_Reborn. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rust_Reborn?
No players are recorded on Rust_Reborn at this moment; it is offline, and the last sighting was 13 days 3 hours ago.
How does Rust_Reborn rank against other Rust servers?
Over the last seven days, Rust_Reborn recorded enough player hours to reach #15,128 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Rust_Reborn stay online?
Rust_Reborn is down at the moment; the last recorded contact was 13 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 25 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust_Reborn hosted?
No region is published by Rust_Reborn. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 62.122.213.242:25707 is the address it uses.
What build of Rust does Rust_Reborn use?
Rust_Reborn is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Rust_Reborn?
On average, the busiest point of its recent wipes drew 4 players. 7 hours into the latest wipe, the crowd reached its peak.
How often does Rust_Reborn wipe, and on which days?
No next wipe can be predicted for Rust_Reborn, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 32 days 16 hours.
Server tags
What do the server tags on Rust_Reborn mean?
The game's server browser reads the tags Rust_Reborn publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust_Reborn appear?
The Rust Server Trends lists that take in Rust_Reborn are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rust_Reborn?
You can connect by pressing F1 in Rust and typing client.connect 62.122.213.242:25707 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.