Station EA-11526 · no signal
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗
Offline EA 61.140.65.88:10001 checked 32d ago
- Players now
- 3/ 100
- 3% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,526
- top 49% · #450 in EA
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20 daysbetween real wipes
- wipe-day peak
- 7players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 42 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 24 Sep, 15:38 UTC34d ago | M0.7▲rising | 7 | – | running | 2 | |
| Fri 4 Sep, 14:34 UTC54d ago | – | – | – | – | 20 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 runs a procedural map of size 3,500 with seed 2127737143, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
You will find no gather rate in the name of sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
A reading taken now finds sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 offline; the most recent activity was 32 days 17 hours ago.
How does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 rank against other Rust servers?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is #450 in Asia and #11,526 worldwide on the past week's player hours, within the top 49% of ranked servers.
Server facts
How reliably does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 stay online?
sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 is down at the moment; the last recorded contact was 32 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 22 September 2026 is when Rust Server Trends first recorded it.
Where in the world is sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 hosted?
With its EA tag, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 61.140.65.88:10001.
What build of Rust does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 use?
On Windows, sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
On average, the busiest point of its recent wipes drew 7 players. 42 hours into the latest wipe, the crowd reached its peak.
On what timetable does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 run its wipes?
On record so far are too few of sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 34 days 22 hours is how long the current world has been running.
Tags
What do the server tags on sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 mean?
The game's server browser reads the tags sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 appear?
The Rust Server Trends lists that take in sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗 are: Rust community servers without the side modes. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to sunshine PVE 月清 十倍 萌新 死亡不掉落 防盗?
You can connect by pressing F1 in Rust and typing client.connect 61.140.65.88:10001 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://qm.qq.com/cgi-bin/qm/qr?k=Kylcw2sF7EPmP9CcrSkwpM5gz9rCgEBu&authKey=zek0NcQzp4bRznUh5tLSjHq0WAKLz2HEqwnFu8Dbl%2BGqRJ%2FidF02B1aQNimwI16m&noverify=0&group_code=180666261.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
