Station XX-15478 · no signal
TEST SERVER
Offline 61.105.188.200:28015 checked 41d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 46d ago
- biweekly schedule
- Next wipe
- 6d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TEST SERVER?
Generated by the game, the map on TEST SERVER is procedural, size 2,000 with seed 4. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on TEST SERVER?
You will find no gather rate in the name of TEST SERVER. At the game's default, groups can have up to 8 players. It plays in roleplay mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on TEST SERVER?
TEST SERVER is not responding at this moment and is offline, last seen 41 days 4 hours ago.
How does TEST SERVER rank against other Rust servers?
On player hours for the past week, TEST SERVER sits at #15,478, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does TEST SERVER stay online?
As recorded now, TEST SERVER is not reachable, the last contact having been 41 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is TEST SERVER hosted?
A region is not published by TEST SERVER. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 61.105.188.200:28015.
What build of Rust does TEST SERVER use?
TEST SERVER is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does TEST SERVER wipe, and on which days?
An estimate from the force wipe gives TEST SERVER's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 46 days 7 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on TEST SERVER mean?
The game's server browser reads the tags TEST SERVER publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TEST SERVER appear?
You will find TEST SERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Connecting
How do you connect to TEST SERVER?
To join, enter client.connect 61.105.188.200:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.