Station XX-14810 · no signal
four_island
Offline 60.94.93.141:28015 checked 20d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,810
- top 67%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 02:36 UTC26d ago | M0.0▲rising | 2 | – | running | 1 | |
| Fri 2 Oct, 09:06 UTC27d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Mon 28 Sep, 06:14 UTC31d ago | M0.0■steady | 3 | halved by day 1 | 4.1 days | 3 | |
| Sun 27 Sep, 05:11 UTC32d ago | M0.3▲rising | 3 | – | 1 days | 1 | |
| Mon 21 Sep, 02:19 UTC38d ago | M0.0▼falling | 1 | halved by day 1 | 6.1 days | 2 | |
| Fri 18 Sep, 03:30 UTC41d ago | M0.0▲rising | 2 | held half | 3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on four_island?
The procedural map on four_island is size 3,000 with seed 1330912840, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on four_island?
No gather rate appears in the name of four_island. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on four_island?
A reading taken now finds four_island offline; the most recent activity was 20 days 12 hours ago.
How does four_island rank against other Rust servers?
On player hours for the past week, four_island sits at #14,810, which puts it inside the top 67% of every ranked server.
Operator and location
How reliably does four_island stay online?
As recorded now, four_island is not reachable, the last contact having been 20 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is four_island hosted?
Nothing about a region comes from four_island. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 60.94.93.141:28015.
What build of Rust does four_island use?
Rust network protocol 2634 and build 167058 on Windows is what four_island runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on four_island?
2 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does four_island run its wipes?
There is no next wipe to predict at four_island, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 15 hours is how long the current world has been running.
Tags
What do the server tags on four_island mean?
These are the tags four_island publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does four_island appear?
You will find four_island on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto four_island?
To join, enter client.connect 60.94.93.141:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.