Station XX-13943 · no signal
Private
Offline 58.136.77.62:28015 checked 39d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,943
- no region published
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 18 Sep, 16:03 UTC39d ago | M0.0■steady | 1 | – | – | running | 1 |
| Fri 18 Sep, 06:42 UTC40d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Thu 17 Sep, 06:42 UTC41d ago | M0.0■steady | 1 | – | 1 days | 1 | |
| Tue 15 Sep, 17:16 UTC42d ago | M0.0▲rising | 1 | – | 1.6 days | 0 | |
| Mon 14 Sep, 06:32 UTC44d ago | M0.0■steady | 1 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Private?
You will find no gather rate in the name of Private. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Private?
Private is not responding at this moment and is offline, last seen 39 days 18 hours ago.
How does Private rank against other Rust servers?
Over the last seven days, Private recorded enough player hours to reach #13,943 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does Private stay online?
Private is down at the moment; the last recorded contact was 39 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Private run from?
A region is not published by Private. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 58.136.77.62:28015.
Which Rust version is Private running?
On Windows, Private runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Private?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Private wipe, and on which days?
No next wipe can be predicted for Private, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 39 days 19 hours.
Tags
What do the server tags on Private mean?
These are the tags Private publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Private appear?
The Rust Server Trends lists that take in Private are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Private?
You can connect by pressing F1 in Rust and typing client.connect 58.136.77.62:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.