Station XX-13059 · no signal
IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 8d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,059
- top 59%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on IKS[211 Devblog]?
You will find no gather rate in the name of IKS[211 Devblog]. The group limit is not published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on IKS[211 Devblog] right now?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 8 days 14 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Over the last seven days, IKS[211 Devblog] recorded enough player hours to reach #13,059 worldwide, placing it in the top 59% of all ranked servers.
Server facts
How reliably does IKS[211 Devblog] stay online?
As recorded now, IKS[211 Devblog] is not reachable, the last contact having been 8 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region comes from IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 57.131.161.238:27015 is the address it uses.
What build of Rust does IKS[211 Devblog] use?
IKS[211 Devblog] is running Rust network protocol 2164 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does IKS[211 Devblog] wipe, and on which days?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 2 hours is how long the current world has been running.
Server tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots are available; v2164 (Protocol): Game protocol 2164: to join, your game must match this version; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
You will find IKS[211 Devblog] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.
How to join
What steps get you onto IKS[211 Devblog]?
Enter client.connect 57.131.161.238:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.