Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players95,355 Active4,090 Wipes · 3 h149 48 h

Station XX-8224 · recording

A Rust Server

Online 57.128.229.173:25580 checked 14m ago

moddedcarbon
Connect
Players now
2/ 10
20% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
1
peak 2
Rank
#8,224
top 37%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8224 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 10 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
+0into Tue 16:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5215:0016:0017:00Wiped Tue 27 Oct, 15:39 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040015:0016:0017:00Wiped Tue 27 Oct, 15:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctSun 11 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 15:39 UTC3h ago – – – – running 0
Sat 24 Oct, 13:52 UTC3d ago M0.3rising 2 – – 0
Fri 16 Oct, 09:28 UTC11d ago M0.6rising 5 held half 8.2 days 1
Sun 11 Oct, 12:37 UTC16d ago M0.0rising 5 held half 4.9 days 4
Sat 10 Oct, 09:23 UTC17d ago M1.1rising 12 – 1.1 days 0
Fri 9 Oct, 10:34 UTC18d ago M1.1rising 12 – 1 days 0
Thu 8 Oct, 16:00 UTC19d ago M1.1rising 12 – 0.8 days 0
Mon 5 Oct, 13:40 UTC22d ago M0.0rising 1 halved by day 1 3.1 days 0
Sun 4 Oct, 12:34 UTC23d ago M0.3rising 2 – 1 days 0
Sun 4 Oct, 04:33 UTC23d ago M0.0rising 2 – 0.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
219/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
191/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
194/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
65/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Server?

The procedural map on A Rust Server is size 4,300 with seed 1705331099, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Rust Server?

No gather rate appears in the name of A Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on A Rust Server right now?

A reading taken now shows 2 players on A Rust Server, which has 10 slots. The seven-day average is 1 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 2 players.

How does A Rust Server rank against other Rust servers?

On player hours for the past week, A Rust Server sits at #8,224, which puts it inside the top 37% of every ranked server.

Server facts

How reliably does A Rust Server stay online?

A Rust Server is up at the moment. The uptime it reports puts its last restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 6, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

How well does A Rust Server perform under load?

Across the last 48 hours it averaged 249 server fps, with a floor of 248. At its highest, it carried 100,106 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,061 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is A Rust Server hosted?

A region is not published by A Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 57.128.229.173:25580 is the address it uses.

Which Rust version is A Rust Server running?

On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on A Rust Server?

On average, the busiest point of its recent wipes drew 4 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does A Rust Server run its wipes?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 hours.

Lists and tags

What do the server tags on A Rust Server mean?

The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

These Rust Server Trends lists include A Rust Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to A Rust Server?

To join, enter client.connect 57.128.229.173:25580 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.