Rust Server TrendsSeismic network · station log
Recording Stations11,850 Players85,370 Active3,783 Wipes · 3 h296 48 h

Station XX-4696 · no signal

A Rust Server

Offline 57.128.229.173:25570 checked 2d ago

moddedcarbon
Connect
Players now
2/ 40
5% full
Motion · 24 h
M –
too few hourly readings
7-day average
2
peak 5
Rank
#4,696
top 21%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4696 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctFri 23 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 06:01 UTC2d ago M0.0rising 2 – running 1
Mon 26 Oct, 09:55 UTC3d ago M0.6rising 5 – 0.8 days 1
Fri 23 Oct, 16:12 UTC5d ago M0.0rising 1 – 2.7 days 0
Sat 17 Oct, 14:01 UTC12d ago M0.0steady 1 halved by day 1 6.1 days 1
Wed 14 Oct, 13:54 UTC15d ago M0.0rising 1 – 3 days 0
Mon 12 Oct, 11:48 UTC17d ago M0.0rising 1 halved by day 1 2.1 days 0
Sat 3 Oct, 15:41 UTC25d ago M0.7rising 6 halved by day 1 8.8 days 1
Sat 3 Oct, 08:00 UTC26d ago M0.8rising 6 – 0.3 days 0
Fri 2 Oct, 19:38 UTC26d ago M0.8rising 6 – 0.5 days 0
Thu 1 Oct, 19:44 UTC FW27d ago M0.8rising 6 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
172/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
169/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
100/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
244/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Server?

The procedural map on A Rust Server is size 6,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Rust Server?

The name of A Rust Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on A Rust Server right now?

A reading taken now finds A Rust Server offline; the most recent activity was 2 days ago. The seven-day average is 2 players, with a peak of 5.

How does A Rust Server rank against other Rust servers?

On player hours for the past week, A Rust Server sits at #4,696, which puts it inside the top 21% of every ranked server.

Operator and location

How reliably does A Rust Server stay online?

A Rust Server is down at the moment; the last recorded contact was 2 days ago. It was up 15% of the time across the last 7 full days: 25 of 168 hours. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is A Rust Server hosted?

Nothing about a region comes from A Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 57.128.229.173:25570.

What build of Rust does A Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on A Rust Server?

3 players, on average, was the busiest crowd at its recent wipes. 7 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does A Rust Server wipe, and on which days?

There is no next wipe to predict at A Rust Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 5 hours is how long the current world has been running.

Tags

What do the server tags on A Rust Server mean?

Tags published by A Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

These Rust Server Trends lists include A Rust Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto A Rust Server?

To join, enter client.connect 57.128.229.173:25570 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.