Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players94,129 Active3,887 Wipes · 3 h394 48 h

Station XX-14042 · no signal

Haven PvE | 2x | Zombies | Events | Raid

Offline 57.128.141.210:25572 checked 2h ago

2x moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,042
top 63%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14042 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0009:0019:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304016:0001:0009:0019:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 10:04 UTC26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED NA · groups of 5 · 2x · weekly · 145 on average
89/ 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPED EU · groups of 5 · 2x · weekly · 134 on average
173/ 200
SURVIVORS.GG #4 [ 2x Solo/Duo/Trio/Quad/Max5 ] FULLWIPED 29.10 groups of 5 · 2x · biweekly · 126 on average
471/ 500
Brasa.gg - BR 2X SA · groups of 6 · 2x · weekly · 115 on average
16/ 100
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPs NA · groups of 6 · 2x · weekly · 93 on average
3/ 75
IranRust[2X] | [Clans][Kits][CustomSkinBox] groups of 6 · 2x · biweekly · 81 on average
52/ 230
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Haven PvE | 2x | Zombies | Events | Raid?

The procedural map on Haven PvE | 2x | Zombies | Events | Raid is size 4,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Haven PvE | 2x | Zombies | Events | Raid?

2x gather is what Haven PvE | 2x | Zombies | Events | Raid runs, judging by its name. Up to 6 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Haven PvE | 2x | Zombies | Events | Raid?

Haven PvE | 2x | Zombies | Events | Raid is not responding at this moment and is offline, last seen 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Haven PvE | 2x | Zombies | Events | Raid rank against other Rust servers?

On player hours for the past week, Haven PvE | 2x | Zombies | Events | Raid sits at #14,042, which puts it inside the top 63% of every ranked server.

Operator and location

How reliably does Haven PvE | 2x | Zombies | Events | Raid stay online?

Haven PvE | 2x | Zombies | Events | Raid is down at the moment; the last recorded contact was 2 hours ago. The uptime it reports puts its last restart about 5 days 19 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Does Haven PvE | 2x | Zombies | Events | Raid hold a steady tick rate?

Its average server fps over the last 48 hours was 18, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 156,109. Memory use peaked at 8,071 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Haven PvE | 2x | Zombies | Events | Raid hosted?

Nothing about a region comes from Haven PvE | 2x | Zombies | Events | Raid. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 57.128.141.210:25572.

Which Rust version is Haven PvE | 2x | Zombies | Events | Raid running?

Haven PvE | 2x | Zombies | Events | Raid is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Haven PvE | 2x | Zombies | Events | Raid?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 25 hours after the wipe.

How often does Haven PvE | 2x | Zombies | Events | Raid wipe, and on which days?

On record so far are too few of Haven PvE | 2x | Zombies | Events | Raid's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 5 hours.

Tags

What do the server tags on Haven PvE | 2x | Zombies | Events | Raid mean?

The game's server browser reads the tags Haven PvE | 2x | Zombies | Events | Raid publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Haven PvE | 2x | Zombies | Events | Raid appear?

The Rust Server Trends lists that take in Haven PvE | 2x | Zombies | Events | Raid are: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

What steps get you onto Haven PvE | 2x | Zombies | Events | Raid?

You can connect by pressing F1 in Rust and typing client.connect 57.128.141.210:25572 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/havencollective is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts6
Group limit Teams are capped at 6 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.