Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players53,407 Active3,161 Wipes · 3 h122 48 h

Station XX-15261 · recording

QnX Club

Online 54.39.96.31:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 12
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,261
top 69%
Last wipe
62d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15261 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 12 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
70/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
128/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
29/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 95 on average
99/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
98/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on QnX Club?

The procedural map on QnX Club is size 3,000 with seed 1234567, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on QnX Club?

No gather rate appears in the name of QnX Club. The group limit is 12 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on QnX Club?

0 of the 12 slots on QnX Club are filled right now. Averaged across the last seven days, the population was 0 players.

How does QnX Club rank against other Rust servers?

The last seven days of player hours place QnX Club at #15,261, in the top 69% of all ranked servers.

Operator and location

How reliably does QnX Club stay online?

QnX Club is up at the moment. Its reported uptime points to a restart about 44 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does QnX Club hold a steady tick rate?

Across the last 48 hours it averaged 106 server fps, with a floor of 83. Buildings, deployables and all the rest of the world's entities brought it to a high of 51,418. Memory use peaked at 1,921 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does QnX Club run from?

No region is published by QnX Club. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 54.39.96.31:28015 is the address it uses.

What build of Rust does QnX Club use?

Rust network protocol 2632 and build 162434 on Linux is what QnX Club runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does QnX Club run its wipes?

On record so far are too few of QnX Club's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 62 days 19 hours is how long the current world has been running.

Tags

What do the server tags on QnX Club mean?

The game's server browser reads the tags QnX Club publishes: gmrust (Game mode): You'll find standard Rust survival here; mp12 (Max players): The server has 12 slots; ts12 (Group limit): The team limit is 12; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does QnX Club appear?

You will find QnX Club on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to QnX Club?

To join, enter client.connect 54.39.96.31:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp12,ptrak,$r?,v2632,gmrust,cs162434,ts12,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp12
Max players The server has 12 slots.
ts12
Group limit The team limit is 12.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs162434
Build The game build is 162434.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.