Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players86,491 Active4,000 Wipes · 3 h169 48 h

Station XX-15388 · recording

gateframe

Online 54.38.67.145:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
107d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15388 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
183/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
165/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
30/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
150/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
56/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on gateframe?

The procedural map on gateframe is size 3,500 with seed 90210, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on gateframe?

No gather rate appears in the name of gateframe. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on gateframe right now?

At this moment, gateframe records 0 players across 8 slots. The population averaged 0 players over the past week.

How does gateframe rank against other Rust servers?

On player hours for the past week, gateframe sits at #15,388, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does gateframe stay online?

Right now, you can reach gateframe. Its reported uptime points to a restart about 4 days 13 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does gateframe hold a steady tick rate?

Its average server fps over the last 48 hours was 226, and it never dropped below 186. At its highest, it carried 70,508 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,147 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is gateframe hosted?

A region is not published by gateframe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 54.38.67.145:28015 is the address it uses.

Which Rust version is gateframe running?

On Linux, gateframe runs Rust network protocol 2631 and build 156812. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does gateframe wipe, and on which days?

Too few wipes of gateframe are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 107 days 7 hours is how long the current world has been running.

Lists and tags

What do the server tags on gateframe mean?

The game's server browser reads the tags gateframe publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs156812 (Build): Game build: 156812; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does gateframe appear?

The Rust Server Trends lists that take in gateframe are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto gateframe?

To join, enter client.connect 54.38.67.145:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2631
Protocol To connect, your game must be on the same protocol, 2631.
cs156812
Build Game build: 156812.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.