Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players77,039 Active3,777 Wipes · 3 h111 48 h

Station XX-13999 · recording

bots-test

Online 52.88.153.61:28015 checked 7m ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#13,999
top 63%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13999 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5220:0021:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
119/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
140/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
105/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on bots-test?

The map on bots-test is procedural, produced by the game.

Which settings and rules apply on bots-test?

You will find no gather rate in the name of bots-test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on bots-test?

At this moment, bots-test records 0 players across 5 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.

How does bots-test rank against other Rust servers?

Over the last seven days, bots-test recorded enough player hours to reach #13,999 worldwide, placing it in the top 63% of all ranked servers.

Operator and location

How reliably does bots-test stay online?

As recorded now, bots-test is running. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does bots-test run from?

No region is published by bots-test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 52.88.153.61:28015.

What build of Rust does bots-test use?

On Linux, bots-test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does bots-test wipe, and on which days?

Too few wipes of bots-test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 hours is how long the current world has been running.

Lists and tags

What do the server tags on bots-test mean?

The game's server browser reads the tags bots-test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does bots-test appear?

These Rust Server Trends lists include bots-test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto bots-test?

Enter client.connect 52.88.153.61:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.