Rust Server TrendsSeismic network · station log
Recording Stations11,762 Players65,727 Active3,483 Wipes · 3 h193 48 h

Station XX-15318 · recording

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 9m ago

moddedcarbon
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago M0.0steady 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago M0.0steady 0 – 20.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
167/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
182/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
70/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NON-PRODUCTION Pocket Mines Feasibility?

The procedural map on NON-PRODUCTION Pocket Mines Feasibility is size 2,000 with seed 20260808, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on NON-PRODUCTION Pocket Mines Feasibility?

The name of NON-PRODUCTION Pocket Mines Feasibility gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on NON-PRODUCTION Pocket Mines Feasibility right now?

A reading taken now shows 0 players on NON-PRODUCTION Pocket Mines Feasibility, which has 2 slots. The seven-day average for this server is 0 players.

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

On player hours for the past week, NON-PRODUCTION Pocket Mines Feasibility sits at #15,318, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does NON-PRODUCTION Pocket Mines Feasibility stay online?

NON-PRODUCTION Pocket Mines Feasibility is up at the moment. The uptime it reports puts its last restart about 18 days 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does NON-PRODUCTION Pocket Mines Feasibility hold a steady tick rate?

The 48-hour average is 235 server fps; 225 is the lowest observed. At its highest, it carried 14,119 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,113 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is NON-PRODUCTION Pocket Mines Feasibility hosted?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 51.91.74.194:25570.

What build of Rust does NON-PRODUCTION Pocket Mines Feasibility use?

NON-PRODUCTION Pocket Mines Feasibility is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does NON-PRODUCTION Pocket Mines Feasibility wipe, and on which days?

On record so far are too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 22 hours.

Server tags

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

Tags published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NON-PRODUCTION Pocket Mines Feasibility appear?

These Rust Server Trends lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to NON-PRODUCTION Pocket Mines Feasibility?

To join, enter client.connect 51.91.74.194:25570 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.