Station XX-15318 · recording
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 9m ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.9 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 19 Sep, 17:27 UTC39d ago | M0.0■steady | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on NON-PRODUCTION Pocket Mines Feasibility?
The procedural map on NON-PRODUCTION Pocket Mines Feasibility is size 2,000 with seed 20260808, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NON-PRODUCTION Pocket Mines Feasibility?
The name of NON-PRODUCTION Pocket Mines Feasibility gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on NON-PRODUCTION Pocket Mines Feasibility right now?
A reading taken now shows 0 players on NON-PRODUCTION Pocket Mines Feasibility, which has 2 slots. The seven-day average for this server is 0 players.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
On player hours for the past week, NON-PRODUCTION Pocket Mines Feasibility sits at #15,318, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does NON-PRODUCTION Pocket Mines Feasibility stay online?
NON-PRODUCTION Pocket Mines Feasibility is up at the moment. The uptime it reports puts its last restart about 18 days 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility hold a steady tick rate?
The 48-hour average is 235 server fps; 225 is the lowest observed. At its highest, it carried 14,119 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,113 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is NON-PRODUCTION Pocket Mines Feasibility hosted?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 51.91.74.194:25570.
What build of Rust does NON-PRODUCTION Pocket Mines Feasibility use?
NON-PRODUCTION Pocket Mines Feasibility is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does NON-PRODUCTION Pocket Mines Feasibility wipe, and on which days?
On record so far are too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 22 hours.
Server tags
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
Tags published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does NON-PRODUCTION Pocket Mines Feasibility appear?
These Rust Server Trends lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to NON-PRODUCTION Pocket Mines Feasibility?
To join, enter client.connect 51.91.74.194:25570 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.