Station XX-15318 · recording
Oxide Dev
Online 51.91.242.62:28115 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 3.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 05:44 UTC17d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 11 Oct, 22:33 UTC17d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Sun 11 Oct, 11:59 UTC18d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Sun 11 Oct, 05:47 UTC18d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Fri 2 Oct, 07:35 UTC27d ago | M0.0▲rising | 1 | halved by day 4 | 8.9 days | 0 | |
| Mon 28 Sep, 07:06 UTC31d ago | M0.0▲rising | 1 | halved by day 3 | 4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Oxide Dev?
The name of Oxide Dev gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Oxide Dev?
At this moment, Oxide Dev records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does Oxide Dev rank against other Rust servers?
Over the last seven days, Oxide Dev recorded enough player hours to reach #15,318 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Oxide Dev stay online?
Oxide Dev is up at the moment. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Oxide Dev hosted?
Nothing about a region comes from Oxide Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.91.242.62:28115.
Which Rust version is Oxide Dev running?
Oxide Dev is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Oxide Dev?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 3.5 it fell below half in the wipes where it didn't hold.
On what timetable does Oxide Dev run its wipes?
No next wipe can be predicted for Oxide Dev, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 6 hours.
Lists and tags
What do the server tags on Oxide Dev mean?
Tags published by Oxide Dev and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Oxide Dev appear?
The Rust Server Trends lists that take in Oxide Dev are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Oxide Dev?
To join, enter client.connect 51.91.242.62:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.