Station XX-15269 · no signal
Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC22d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Dev-The Walking Life?
Generated by the game, the map on Dev-The Walking Life is procedural, size 6,000 with seed 395335856. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Dev-The Walking Life?
The name of Dev-The Walking Life gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Dev-The Walking Life?
A reading taken now finds Dev-The Walking Life offline; the most recent activity was 2 days 23 hours ago. The population averaged 0 players over the past week.
How does Dev-The Walking Life rank against other Rust servers?
The last seven days of player hours place Dev-The Walking Life at #15,269, in the top 69% of all ranked servers.
Server details
How reliably does Dev-The Walking Life stay online?
Dev-The Walking Life is down at the moment; the last recorded contact was 2 days 23 hours ago. 100 of 168 hours in the last 7 full days were up time, 60% of the total. 2 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Dev-The Walking Life hosted?
No region is published by Dev-The Walking Life. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.91.234.88:21650 is the address it uses.
Which Rust version is Dev-The Walking Life running?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Dev-The Walking Life?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Dev-The Walking Life wipe, and on which days?
The rhythm of Dev-The Walking Life cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 10 hours.
Tags
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Dev-The Walking Life appear?
These Rust Server Trends lists include Dev-The Walking Life: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Dev-The Walking Life?
Enter client.connect 51.91.234.88:21650 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.