Station XX-6334 · recording
4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 5m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #6,334
- top 29%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 17:00 UTC
- Peak · 48 h
- 2most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers MrWolfCommunity Server?
The procedural map on 4Netplayers MrWolfCommunity Server is size 3,700 with seed 464832282, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers MrWolfCommunity Server?
No gather rate appears in the name of 4Netplayers MrWolfCommunity Server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on 4Netplayers MrWolfCommunity Server?
A reading taken now shows 0 players on 4Netplayers MrWolfCommunity Server, which has 10 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 2. The last 48 hours show their highest activity at 22:00 UTC, averaging 2 players.
How does 4Netplayers MrWolfCommunity Server rank against other Rust servers?
Over the last seven days, 4Netplayers MrWolfCommunity Server recorded enough player hours to reach #6,334 worldwide, placing it in the top 29% of all ranked servers.
Operator and location
How reliably does 4Netplayers MrWolfCommunity Server stay online?
As recorded now, 4Netplayers MrWolfCommunity Server is running. The uptime it reports puts its last restart about 7 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
How well does 4Netplayers MrWolfCommunity Server perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,492. It reached a ceiling of 2,558 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is 4Netplayers MrWolfCommunity Server hosted?
Nothing about a region comes from 4Netplayers MrWolfCommunity Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.89.172.53:24900.
Which Rust version is 4Netplayers MrWolfCommunity Server running?
4Netplayers MrWolfCommunity Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does 4Netplayers MrWolfCommunity Server run its wipes?
On record so far are too few of 4Netplayers MrWolfCommunity Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 hours.
Server tags
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
The game's server browser reads the tags 4Netplayers MrWolfCommunity Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers MrWolfCommunity Server appear?
You will find 4Netplayers MrWolfCommunity Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto 4Netplayers MrWolfCommunity Server?
You can connect by pressing F1 in Rust and typing client.connect 51.89.172.53:24900 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.