Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players43,056 Active3,055 Wipes · 3 h102 48 h

Station XX-15349 · no signal

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 3d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 11:12 UTC13d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
1/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
0/ 233
[EA] Softcore 1 quad · monthly · 67 on average
14/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
77/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
22/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers.The.special.forces?

The procedural map on 4Netplayers.The.special.forces is size 4,500 with seed 1382625960, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers.The.special.forces?

The name of 4Netplayers.The.special.forces gives no gather rate. You can have up to 4 players in a group (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on 4Netplayers.The.special.forces right now?

No players are recorded on 4Netplayers.The.special.forces at this moment; it is offline, and the last sighting was 3 days 12 hours ago. The population averaged 0 players over the past week.

How does 4Netplayers.The.special.forces rank against other Rust servers?

Over the last seven days, 4Netplayers.The.special.forces recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers. It sits at #624 among quad servers.

Operator and location

How reliably does 4Netplayers.The.special.forces stay online?

No contact with 4Netplayers.The.special.forces right now, and the last recorded contact was 3 days 12 hours ago. 85 of 168 hours in the last 7 full days were up time, 51% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is 4Netplayers.The.special.forces hosted?

No region is published by 4Netplayers.The.special.forces. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.89.152.8:32600.

What build of Rust does 4Netplayers.The.special.forces use?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers.The.special.forces runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on 4Netplayers.The.special.forces?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does 4Netplayers.The.special.forces run its wipes?

The rhythm of 4Netplayers.The.special.forces cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 14 hours.

Lists and tags

What do the server tags on 4Netplayers.The.special.forces mean?

These are the tags 4Netplayers.The.special.forces publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 4Netplayers.The.special.forces appear?

The Rust Server Trends lists that take in 4Netplayers.The.special.forces are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How to join

What steps get you onto 4Netplayers.The.special.forces?

Enter client.connect 51.89.152.8:32600 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players Slots: 10.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.