Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players54,841 Active3,244 Wipes · 3 h155 48 h

Station XX-16773 · no signal

BananenMauls TestServer 4Netplayers

Offline 51.83.238.30:22300 checked 28d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,773
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16773 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 13:05 UTC28d ago M0.0steady 1 – running 1
Sat 26 Sep, 19:31 UTC32d ago M0.0rising 1 – – 3.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
16/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BananenMauls TestServer 4Netplayers?

The procedural map on BananenMauls TestServer 4Netplayers is size 1,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on BananenMauls TestServer 4Netplayers?

No gather rate appears in the name of BananenMauls TestServer 4Netplayers. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on BananenMauls TestServer 4Netplayers?

No players are recorded on BananenMauls TestServer 4Netplayers at this moment; it is offline, and the last sighting was 28 days 17 hours ago.

How does BananenMauls TestServer 4Netplayers rank against other Rust servers?

The last seven days of player hours place BananenMauls TestServer 4Netplayers at #16,773, in the top 70% of all ranked servers.

Server details

How reliably does BananenMauls TestServer 4Netplayers stay online?

BananenMauls TestServer 4Netplayers is down at the moment; the last recorded contact was 28 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does BananenMauls TestServer 4Netplayers run from?

A region is not published by BananenMauls TestServer 4Netplayers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.83.238.30:22300 is the address it uses.

Which Rust version is BananenMauls TestServer 4Netplayers running?

On Linux, BananenMauls TestServer 4Netplayers runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on BananenMauls TestServer 4Netplayers?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does BananenMauls TestServer 4Netplayers run its wipes?

Too few wipes of BananenMauls TestServer 4Netplayers are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 19 hours is how long the current world has been running.

Server tags

What do the server tags on BananenMauls TestServer 4Netplayers mean?

The game's server browser reads the tags BananenMauls TestServer 4Netplayers publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does BananenMauls TestServer 4Netplayers appear?

These Rust Server Trends lists include BananenMauls TestServer 4Netplayers: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to BananenMauls TestServer 4Netplayers?

You can connect by pressing F1 in Rust and typing client.connect 51.83.238.30:22300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.