Rust Server TrendsSeismic network · station log
Recording Stations11,705 Players41,937 Active3,034 Wipes · 3 h101 48 h

Station XX-6431 · recording

TESTING

Online 51.83.150.41:28015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 7
Rank
#6,431
top 29%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6431 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+7into Wed 19:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
15players, last three wipes
crowd held
80%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC11d ago M0.0rising 1 – running 0
Thu 15 Oct, 14:58 UTC13d ago M1.2rising 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC16d ago M1.4rising 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC20d ago M0.9rising 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC23d ago M1.3rising 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW27d ago M1.3rising 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC30d ago M1.3rising 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC33d ago M1.3rising 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC37d ago M0.8rising 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC44d ago M1.4rising 25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
31/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
32/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
23/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TESTING?

The procedural map on TESTING is size 1,000 with seed 612351, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on TESTING?

You will find no gather rate in the name of TESTING. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on TESTING right now?

0 of the 500 slots on TESTING are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 7. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 7 players.

How does TESTING rank against other Rust servers?

On player hours for the past week, TESTING sits at #6,431, which puts it inside the top 29% of every ranked server.

Operator and location

How reliably does TESTING stay online?

Right now, you can reach TESTING. Its reported uptime points to a restart about 3 days 5 hours ago. 150 of 168 hours in the last 7 full days were up time, 89% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does TESTING hold a steady tick rate?

Across the last 48 hours it averaged 128 server fps, with a floor of 125. The world held up to 4,815 entities at its peak, buildings and deployables included. Its highest memory use was 1,102 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does TESTING run from?

Nothing about a region comes from TESTING. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.83.150.41:28015 is the address it uses.

Which Rust version is TESTING running?

On Windows, TESTING runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on TESTING?

15 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does TESTING run its wipes?

There is no next wipe to predict at TESTING, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 6 hours is how long the current world has been running.

Server tags

What do the server tags on TESTING mean?

Tags published by TESTING and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TESTING appear?

You will find TESTING on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto TESTING?

You can connect by pressing F1 in Rust and typing client.connect 51.83.150.41:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.