Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station XX-15289 · recording

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15289 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago M0.0steady 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago M0.0steady 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago M0.0steady 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago M0.0rising 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago M0.0steady 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago M0.0steady 0 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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102/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes uses a procedural map, which the game generates.

Which settings and rules apply on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

You will find no gather rate in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

A reading taken now shows 0 players on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which has 125 slots. The population averaged 0 players over the past week.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?

On player hours for the past week, Project Fallout Vanilla | No Team Limit | Weekly Wipes sits at #15,289, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Project Fallout Vanilla | No Team Limit | Weekly Wipes stay online?

Right now, you can reach Project Fallout Vanilla | No Team Limit | Weekly Wipes. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Project Fallout Vanilla | No Team Limit | Weekly Wipes hosted?

Nothing about a region comes from Project Fallout Vanilla | No Team Limit | Weekly Wipes. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.81.49.81:28015.

Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Project Fallout Vanilla | No Team Limit | Weekly Wipes run its wipes?

There is no next wipe to predict at Project Fallout Vanilla | No Team Limit | Weekly Wipes, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 21 hours.

Lists and tags

What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?

Tags published by Project Fallout Vanilla | No Team Limit | Weekly Wipes and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear?

These Rust Server Trends lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Project Fallout Vanilla | No Team Limit | Weekly Wipes?

You can connect by pressing F1 in Rust and typing client.connect 51.81.49.81:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp125
Max players 125 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.