Rust Server TrendsSeismic network · station log
Recording Stations11,747 Players54,200 Active3,368 Wipes · 3 h130 48 h

Station XX-3946 · recording

PUBLIC

Online 51.81.48.22:28044 checked 11m ago

modded
Connect
Players now
29/ 100
29% full
Motion · 24 h
M1.3rising
+18 players on the day
7-day average
1
peak 20
Rank
#3,946
top 18%
Last wipe
47m ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3946 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
29of 100 slots
Motion · 24 h
M1.3rising+18 players
Sharpest hour
+7into Wed 17:00 UTC
Peak · 48 h
22most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
01020304000:0008:0017:0001:0010:0022:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020000:0008:0017:0001:0010:0022:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
20players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 22:39 UTC47m ago – – – – running 12
Wed 28 Oct, 16:09 UTC7h ago – – – – – 0
Thu 22 Oct, 03:24 UTC6d ago M1.3rising 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago M1.4rising 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago M1.2rising 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
53/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
47/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
54/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on PUBLIC?

The procedural map on PUBLIC is size 5,000 with seed 1228719711, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on PUBLIC?

You will find no gather rate in the name of PUBLIC. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on PUBLIC?

A reading taken now shows 29 players on PUBLIC, which has 100 slots. Across seven days this server recorded an average of 1 players and a peak of 20. The busiest point in the last 48 hours came at 22:00 UTC, averaging 18 players.

How does PUBLIC rank against other Rust servers?

The last seven days of player hours place PUBLIC at #3,946, in the top 18% of all ranked servers.

Server facts

How reliably does PUBLIC stay online?

As recorded now, PUBLIC is running. Going by the uptime figure it reports, it restarted about 6 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Does PUBLIC hold a steady tick rate?

Its average server fps over the last 48 hours was 128, and it never dropped below 68. Buildings, deployables and all the rest of the world's entities brought it to a high of 1,058,128. Memory use peaked at 5,868 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is PUBLIC hosted?

Nothing about a region comes from PUBLIC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.81.48.22:28044.

Which Rust version is PUBLIC running?

On Linux, PUBLIC runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on PUBLIC?

On average, the busiest point of its recent wipes drew 20 players. 11 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does PUBLIC run its wipes?

No next wipe can be predicted for PUBLIC, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 47 minutes.

Lists and tags

What do the server tags on PUBLIC mean?

The game's server browser reads the tags PUBLIC publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PUBLIC appear?

You will find PUBLIC on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

How to join

What steps get you onto PUBLIC?

To join, enter client.connect 51.81.48.22:28044 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.