Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players35,442 Active2,860 Wipes · 3 h74 48 h

Station XX-8524 · no signal

Jack&Cooper

Offline 51.81.179.99:28015 checked 8h ago

moddedoxide
Connect
Players now
2/ 2
100% full
Motion · 24 h
M0.3rising
+2 players on the day
7-day average
1
peak 2
Rank
#8,524
top 38%
Last wipe
19h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8524 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 2 slots
Motion · 24 h
M0.3rising+2 players
Sharpest hour
+1into Wed 11:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC22h ago – – – – running 0
Sat 24 Oct, 14:25 UTC4d ago M0.0rising 1 – 3.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
65/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
99/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Jack&Cooper?

The procedural map on Jack&Cooper is size 4,500 with seed 2147483647, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Jack&Cooper?

You will find no gather rate in the name of Jack&Cooper. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Jack&Cooper right now?

A reading taken now finds Jack&Cooper offline; the most recent activity was 8 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 2 players.

How does Jack&Cooper rank against other Rust servers?

The last seven days of player hours place Jack&Cooper at #8,524, in the top 38% of all ranked servers.

Operator and location

How reliably does Jack&Cooper stay online?

No contact with Jack&Cooper right now, and the last recorded contact was 8 hours ago. Its reported uptime points to a restart about 36 minutes ago. 6 of 96 hours in the last 4 full days were up time, 6% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

Does Jack&Cooper hold a steady tick rate?

The 48-hour average is 122 server fps; 114 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 115,999. Memory use peaked at 3,806 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Jack&Cooper run from?

A region is not published by Jack&Cooper. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.81.179.99:28015 is the address it uses.

What build of Rust does Jack&Cooper use?

On Linux, Jack&Cooper runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Jack&Cooper?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Jack&Cooper run its wipes?

Too few wipes of Jack&Cooper are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 hours.

Server tags

What do the server tags on Jack&Cooper mean?

These are the tags Jack&Cooper publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Jack&Cooper appear?

These Rust Server Trends lists include Jack&Cooper: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto Jack&Cooper?

To join, enter client.connect 51.81.179.99:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.