Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players101,584 Active3,939 Wipes · 3 h404 48 h

Station XX-9232 · recording

Coog's Hunger Games

Online 51.81.179.115:27457 checked 9m ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,232
top 41%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9232 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC4d ago M0.0rising 1 – running 0
Thu 15 Oct, 01:19 UTC14d ago M0.0rising 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago M0.0rising 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago M0.0rising 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago M0.0rising 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago M0.0steady 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC20d ago M0.0rising 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC21d ago M0.0rising 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago M0.0rising 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC25d ago M0.0rising 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
160/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
191/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
97/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
230/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
345/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Coog's Hunger Games?

The procedural map on Coog's Hunger Games is size 4,000 with seed 6969, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Coog's Hunger Games?

You will find no gather rate in the name of Coog's Hunger Games. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Coog's Hunger Games?

A reading taken now shows 0 players on Coog's Hunger Games, which has 1 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Coog's Hunger Games rank against other Rust servers?

Over the last seven days, Coog's Hunger Games recorded enough player hours to reach #9,232 worldwide, placing it in the top 41% of all ranked servers.

Server facts

How reliably does Coog's Hunger Games stay online?

Right now, you can reach Coog's Hunger Games. Going by the uptime figure it reports, it restarted about 4 hours ago. 110 of 168 hours in the last 7 full days were up time, 65% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.

How well does Coog's Hunger Games perform under load?

The 48-hour average is 168 server fps; 117 is the lowest observed. The world held up to 90,909 entities at its peak, buildings and deployables included. It reached a ceiling of 3,785 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Coog's Hunger Games hosted?

A region is not published by Coog's Hunger Games. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.81.179.115:27457 is the address it uses.

What build of Rust does Coog's Hunger Games use?

On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Coog's Hunger Games?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does Coog's Hunger Games wipe, and on which days?

No next wipe can be predicted for Coog's Hunger Games, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 22 hours.

Server tags

What do the server tags on Coog's Hunger Games mean?

Tags published by Coog's Hunger Games and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Coog's Hunger Games appear?

These Rust Server Trends lists include Coog's Hunger Games: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Coog's Hunger Games?

You can connect by pressing F1 in Rust and typing client.connect 51.81.179.115:27457 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.