Station US-15349 · recording
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #1521 in NA
- Last wipe
- 11d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Generated by the game, the map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is procedural, size 4,500 with seed 94560357. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ right now?
A reading taken now shows 0 players on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, which has 100 slots. The population averaged 0 players over the past week. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,521 in North America and #15,349 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ stay online?
Right now, you can reach [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Going by the uptime figure it reports, it restarted about 26 hours ago. Of the 72 hours in the last 3 full days, it was up for 41, or 57% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold a steady tick rate?
Across the last 48 hours it averaged 999 server fps, with a floor of 988. At its highest, it carried 120,820 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,755 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hosted?
The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code it publishes is us2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.81.167.73:28015.
What build of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ use?
Rust network protocol 2635 and build 168909 on Linux is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run its wipes?
From the force wipe the next wipe of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 11 days 3 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
The game's server browser reads the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus2 (Region code): Region code: us2; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear?
You will find [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which person or group runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The phrinj.com hostname [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes is used by no other server we track.
Connecting
What steps get you onto [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
To join, enter client.connect 51.81.167.73:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
