Rust Server TrendsSeismic network · station log
Recording Stations11,713 Players47,275 Active3,205 Wipes · 3 h100 48 h

Station US-15349 · recording

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

Online NA · us2 51.81.167.73:28015 checked 8m ago

monthly wipes moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak –
Rank
#15,349
top 69% · #1521 in NA
Last wipe
11d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 23:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0009:0020:0005:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02505007501k01:0009:0020:0005:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
20/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
8/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
2/ 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average
5/ 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
0/ 50
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Generated by the game, the map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is procedural, size 4,500 with seed 94560357. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ right now?

A reading taken now shows 0 players on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, which has 100 slots. The population averaged 0 players over the past week. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?

[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,521 in North America and #15,349 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server facts

How reliably does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ stay online?

Right now, you can reach [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Going by the uptime figure it reports, it restarted about 26 hours ago. Of the 72 hours in the last 3 full days, it was up for 41, or 57% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.

Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold a steady tick rate?

Across the last 48 hours it averaged 999 server fps, with a floor of 988. At its highest, it carried 120,820 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,755 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hosted?

The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code it publishes is us2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.81.167.73:28015.

What build of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ use?

Rust network protocol 2635 and build 168909 on Linux is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run its wipes?

From the force wipe the next wipe of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 11 days 3 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?

The game's server browser reads the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus2 (Region code): Region code: us2; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear?

You will find [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which person or group runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

The phrinj.com hostname [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes is used by no other server we track.

Connecting

What steps get you onto [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

To join, enter client.connect 51.81.167.73:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus2
Region code Region code: us2.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.