Rust Server TrendsSeismic network · station log
Recording Stations11,777 Players67,749 Active3,536 Wipes · 3 h194 48 h

Station XX-15318 · no signal

A Shockbyte Rust Server

Offline 51.79.46.234:28104 checked 1d ago

moddedoxide
Connect
Players now
0/ 25
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 25 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeakWipe
0123405:0006:0007:0009:0010:0011:00Wiped Wed 28 Oct, 05:21 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040005:0006:0007:0009:0010:0011:00Wiped Wed 28 Oct, 05:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
168/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
80/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
259/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

Generated by the game, the map on A Shockbyte Rust Server is procedural, size 1,600 with seed 12895. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on A Shockbyte Rust Server?

No players are recorded on A Shockbyte Rust Server at this moment; it is offline, and the last sighting was 25 hours ago. The seven-day average for this server is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #15,318, in the top 69% of all ranked servers.

Operator and location

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is not reachable, the last contact having been 25 hours ago. Going by the uptime figure it reports, it restarted about 5 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

How well does A Shockbyte Rust Server perform under load?

Across the last 48 hours it averaged 235 server fps, with a floor of 225. The world held up to 9,141 entities at its peak, buildings and deployables included. Its highest memory use was 2,090 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.79.46.234:28104 is the address it uses.

What build of Rust does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does A Shockbyte Rust Server wipe, and on which days?

Too few wipes of A Shockbyte Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 31 hours.

Tags

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp25 (Max players): The server has 25 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 51.79.46.234:28104 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp25
Max players The server has 25 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.