Station XX-7954 · recording
Ash's Server
Online 51.79.46.137:28015 checked 11m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,954
- top 36%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 03:55 UTC23d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 5 Oct, 06:36 UTC24d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Ash's Server?
Ash's Server runs a procedural map of size 3,000 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Ash's Server?
You will find no gather rate in the name of Ash's Server. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Ash's Server?
At this moment, Ash's Server records 0 players across 125 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.
How does Ash's Server rank against other Rust servers?
Over the last seven days, Ash's Server recorded enough player hours to reach #7,954 worldwide, placing it in the top 36% of all ranked servers.
Operator and location
How reliably does Ash's Server stay online?
Right now, you can reach Ash's Server. Going by the uptime figure it reports, it restarted about 9 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 5 October 2026 is when Rust Server Trends first recorded it.
Does Ash's Server hold a steady tick rate?
The 48-hour average is 222 server fps; 35 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,967. It reached a ceiling of 3,368 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Ash's Server run from?
No region is published by Ash's Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.79.46.137:28015 is the address it uses.
What build of Rust does Ash's Server use?
Rust network protocol 2635 and build 168909 on Linux is what Ash's Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Ash's Server?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 3 hours after the wipe.
On what timetable does Ash's Server run its wipes?
On record so far are too few of Ash's Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 23 days 7 hours.
Lists and tags
What do the server tags on Ash's Server mean?
Tags published by Ash's Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Ash's Server appear?
These Rust Server Trends lists include Ash's Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Ash's Server?
You can connect by pressing F1 in Rust and typing client.connect 51.79.46.137:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.