Rust Server TrendsSeismic network · station log
Recording Stations11,909 Players102,314 Active3,972 Wipes · 3 h409 48 h

Station EA-2120 · recording

[SEA] Malaysia Rust | Friday Weekly

Online EA 51.79.163.230:60400 checked 9m ago

weekly wipes vanillaoxide
Connect
Players now
4/ 100
4% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
2
peak 11
Rank
#2,120
top 9% · #199 in EA
Last wipe
1h ago
weekly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-2120 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 100 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+3into Thu 16:00 UTC
Peak · 48 h
5most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 37% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
11players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 16:10 UTC
  3. 20d 22hThu 19 Nov, 16:10 UTC
  4. 27d 22hThu 26 Nov, 16:10 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 16:10 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 16:10 UTC1h ago – – – – running 1
Thu 22 Oct, 16:08 UTC7d ago M1.0rising 11 – – 2
Thu 15 Oct, 16:08 UTC14d ago M0.8rising 7 halved by day 4 7 days 1
Thu 8 Oct, 16:19 UTC21d ago M1.1rising 14 halved by day 2 7 days 0
Thu 1 Oct, 18:19 UTC FW27d ago M1.2rising 15 halved by day 4 6.9 days 0
Thu 24 Sep, 16:08 UTC35d ago M1.2rising 19 halved by day 4 7.1 days 4
Thu 17 Sep, 16:09 UTC42d ago M1.0rising 12 held half 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
370/ 400
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
16/ 550
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 81 on average
167/ 450
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average
10/ 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 39 on average
106/ 180
『小世界』10.28号新开/多人/萌新入门服 EA · groups of 30+ · weekly · 30 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [SEA] Malaysia Rust | Friday Weekly?

Generated by the game, the map on [SEA] Malaysia Rust | Friday Weekly is procedural, size 4,250 with seed 1926677385. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SEA] Malaysia Rust | Friday Weekly?

No gather rate appears in the name of [SEA] Malaysia Rust | Friday Weekly. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [SEA] Malaysia Rust | Friday Weekly right now?

At this moment, [SEA] Malaysia Rust | Friday Weekly records 4 players across 100 slots. The seven-day average is 2 players, with a peak of 11. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does [SEA] Malaysia Rust | Friday Weekly rank against other Rust servers?

For player hours across the last seven days, [SEA] Malaysia Rust | Friday Weekly takes #2,120 overall and #199 in Asia, inside the top 9% of all ranked servers.

Operator and location

How reliably does [SEA] Malaysia Rust | Friday Weekly stay online?

[SEA] Malaysia Rust | Friday Weekly is up at the moment. The uptime it reports puts its last restart about 6 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [SEA] Malaysia Rust | Friday Weekly hold a steady tick rate?

Its average server fps over the last 48 hours was 71, and it never dropped below 58. The world held up to 104,595 entities at its peak, buildings and deployables included. Memory use peaked at 5,694 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [SEA] Malaysia Rust | Friday Weekly run from?

In Asia [SEA] Malaysia Rust | Friday Weekly lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.79.163.230:60400.

What build of Rust does [SEA] Malaysia Rust | Friday Weekly use?

Rust network protocol 2635 and build 168909 on Linux is what [SEA] Malaysia Rust | Friday Weekly runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [SEA] Malaysia Rust | Friday Weekly?

11 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 21 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.

On what timetable does [SEA] Malaysia Rust | Friday Weekly run its wipes?

The wipe rhythm at [SEA] Malaysia Rust | Friday Weekly is every Thursday at 16:10 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 1 hours. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [SEA] Malaysia Rust | Friday Weekly mean?

Tags published by [SEA] Malaysia Rust | Friday Weekly and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [SEA] Malaysia Rust | Friday Weekly appear?

These Rust Server Trends lists include [SEA] Malaysia Rust | Friday Weekly: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Connecting

What steps get you onto [SEA] Malaysia Rust | Friday Weekly?

Enter client.connect 51.79.163.230:60400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.