Station XX-6443 · recording
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,443
- top 29%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC2d ago | – | – | – | – | – | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on NBA67 - 4Netplayers?
The procedural map on NBA67 - 4Netplayers is size 3,000 with seed 13698755, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NBA67 - 4Netplayers?
The name of NBA67 - 4Netplayers gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on NBA67 - 4Netplayers?
0 of the 10 slots on NBA67 - 4Netplayers are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 1 players.
How does NBA67 - 4Netplayers rank against other Rust servers?
Over the last seven days, NBA67 - 4Netplayers recorded enough player hours to reach #6,443 worldwide, placing it in the top 29% of all ranked servers.
Operator and location
How reliably does NBA67 - 4Netplayers stay online?
NBA67 - 4Netplayers is up at the moment. Going by the uptime figure it reports, it restarted about 15 hours ago. It was up 76% of the time across the last 5 full days: 91 of 120 hours. 24 October 2026 is when Rust Server Trends first recorded it.
How well does NBA67 - 4Netplayers perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 119,388 entities at its peak, buildings and deployables included. Memory use peaked at 3,318 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is NBA67 - 4Netplayers hosted?
Nothing about a region comes from NBA67 - 4Netplayers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.77.128.156:20300 is the address it uses.
What build of Rust does NBA67 - 4Netplayers use?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does NBA67 - 4Netplayers run its wipes?
Too few wipes of NBA67 - 4Netplayers are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 hours is how long the current world has been running.
Lists and tags
What do the server tags on NBA67 - 4Netplayers mean?
The game's server browser reads the tags NBA67 - 4Netplayers publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does NBA67 - 4Netplayers appear?
You will find NBA67 - 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to NBA67 - 4Netplayers?
You can connect by pressing F1 in Rust and typing client.connect 51.77.128.156:20300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.