Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players61,057 Active3,258 Wipes · 3 h178 48 h

Station XX-6443 · recording

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 12m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,443
top 29%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6443 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75101:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
01020304001:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – – – running 0
Tue 27 Oct, 23:37 UTC2d ago – – – – – 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
18/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
45/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
195/ 215
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NBA67 - 4Netplayers?

The procedural map on NBA67 - 4Netplayers is size 3,000 with seed 13698755, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on NBA67 - 4Netplayers?

The name of NBA67 - 4Netplayers gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on NBA67 - 4Netplayers?

0 of the 10 slots on NBA67 - 4Netplayers are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 1 players.

How does NBA67 - 4Netplayers rank against other Rust servers?

Over the last seven days, NBA67 - 4Netplayers recorded enough player hours to reach #6,443 worldwide, placing it in the top 29% of all ranked servers.

Operator and location

How reliably does NBA67 - 4Netplayers stay online?

NBA67 - 4Netplayers is up at the moment. Going by the uptime figure it reports, it restarted about 15 hours ago. It was up 76% of the time across the last 5 full days: 91 of 120 hours. 24 October 2026 is when Rust Server Trends first recorded it.

How well does NBA67 - 4Netplayers perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 119,388 entities at its peak, buildings and deployables included. Memory use peaked at 3,318 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is NBA67 - 4Netplayers hosted?

Nothing about a region comes from NBA67 - 4Netplayers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.77.128.156:20300 is the address it uses.

What build of Rust does NBA67 - 4Netplayers use?

Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does NBA67 - 4Netplayers run its wipes?

Too few wipes of NBA67 - 4Netplayers are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 hours is how long the current world has been running.

Lists and tags

What do the server tags on NBA67 - 4Netplayers mean?

The game's server browser reads the tags NBA67 - 4Netplayers publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does NBA67 - 4Netplayers appear?

You will find NBA67 - 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to NBA67 - 4Netplayers?

You can connect by pressing F1 in Rust and typing client.connect 51.77.128.156:20300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.