Station XX-13514 · recording
4Netplayers Rust Server
Online 51.77.128.152:21500 checked 11m ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,514
- top 61%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is size 4,000 with seed 1234567890, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on 4Netplayers Rust Server right now?
At this moment, 4Netplayers Rust Server records 1 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does 4Netplayers Rust Server rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server at #13,514, in the top 61% of all ranked servers.
Server facts
How reliably does 4Netplayers Rust Server stay online?
As recorded now, 4Netplayers Rust Server is running. The uptime it reports puts its last restart about 7 hours ago. Of the 24 hours in the last 1 full day, it was up for 23, or 96% of the time. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
How well does 4Netplayers Rust Server perform under load?
Its average server fps over the last 48 hours was 29, and it never dropped below 8. At its highest, it carried 89,914 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,853 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does 4Netplayers Rust Server run from?
Nothing about a region comes from 4Netplayers Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.77.128.152:21500.
Which Rust version is 4Netplayers Rust Server running?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does 4Netplayers Rust Server wipe, and on which days?
Too few wipes of 4Netplayers Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days.
Server tags
What do the server tags on 4Netplayers Rust Server mean?
Tags published by 4Netplayers Rust Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto 4Netplayers Rust Server?
Enter client.connect 51.77.128.152:21500 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.