Station XX-15341 · no signal
A Rust Staging Server
Offline 51.68.155.89:27021 checked 6d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 28 Sep, 09:48 UTC30d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 27 Sep, 11:35 UTC31d ago | M0.3▲rising | 2+1 queue | – | 0.9 days | 0 | |
| Sat 26 Sep, 18:53 UTC32d ago | M0.0▲rising | 2+1 queue | – | 0.7 days | 1 | |
| Thu 24 Sep, 18:47 UTC34d ago | M0.0■steady | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Rust Staging Server?
A Rust Staging Server runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on A Rust Staging Server?
You will find no gather rate in the name of A Rust Staging Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on A Rust Staging Server?
A Rust Staging Server is not responding at this moment and is offline, last seen 6 days 14 hours ago. The seven-day average for this server is 0 players.
How does A Rust Staging Server rank against other Rust servers?
The last seven days of player hours place A Rust Staging Server at #15,341, in the top 69% of all ranked servers.
Operator and location
How reliably does A Rust Staging Server stay online?
A Rust Staging Server is down at the moment; the last recorded contact was 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 17, or 10% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does A Rust Staging Server run from?
No region is published by A Rust Staging Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.68.155.89:27021.
What build of Rust does A Rust Staging Server use?
A Rust Staging Server is running Rust network protocol 2635 and build 168330 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on A Rust Staging Server?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does A Rust Staging Server run its wipes?
There is no next wipe to predict at A Rust Staging Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 21 hours.
Server tags
What do the server tags on A Rust Staging Server mean?
These are the tags A Rust Staging Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168330 (Build): It runs game build 168330; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Rust Staging Server appear?
The Rust Server Trends lists that take in A Rust Staging Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to A Rust Staging Server?
Enter client.connect 51.68.155.89:27021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.