Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players35,442 Active2,860 Wipes · 3 h74 48 h

Station XX-15341 · no signal

A Rust Staging Server

Offline 51.68.155.89:27021 checked 6d ago

vanillamoddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 28 Sep, 09:48 UTC30d ago M0.0rising 1 – running 0
Sun 27 Sep, 11:35 UTC31d ago M0.3rising 2+1 queue – 0.9 days 0
Sat 26 Sep, 18:53 UTC32d ago M0.0rising 2+1 queue – 0.7 days 1
Thu 24 Sep, 18:47 UTC34d ago M0.0steady 0 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
65/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
99/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Rust Staging Server?

A Rust Staging Server runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on A Rust Staging Server?

You will find no gather rate in the name of A Rust Staging Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on A Rust Staging Server?

A Rust Staging Server is not responding at this moment and is offline, last seen 6 days 14 hours ago. The seven-day average for this server is 0 players.

How does A Rust Staging Server rank against other Rust servers?

The last seven days of player hours place A Rust Staging Server at #15,341, in the top 69% of all ranked servers.

Operator and location

How reliably does A Rust Staging Server stay online?

A Rust Staging Server is down at the moment; the last recorded contact was 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 17, or 10% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does A Rust Staging Server run from?

No region is published by A Rust Staging Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.68.155.89:27021.

What build of Rust does A Rust Staging Server use?

A Rust Staging Server is running Rust network protocol 2635 and build 168330 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on A Rust Staging Server?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does A Rust Staging Server run its wipes?

There is no next wipe to predict at A Rust Staging Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 21 hours.

Server tags

What do the server tags on A Rust Staging Server mean?

These are the tags A Rust Staging Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168330 (Build): It runs game build 168330; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does A Rust Staging Server appear?

The Rust Server Trends lists that take in A Rust Staging Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to A Rust Staging Server?

Enter client.connect 51.68.155.89:27021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168330
Build It runs game build 168330.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.