Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players40,087 Active2,906 Wipes · 3 h148 48 h

Station XX-7757 · recording

Rust Family

Online 51.38.168.131:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,757
top 35%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7757 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct20 Oct23 Oct27 Oct30 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 13:00 UTC16d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
38/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
44/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Family?

Rust Family runs a procedural map of size 3,000 with seed 1489761254, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust Family?

No gather rate appears in the name of Rust Family. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Rust Family right now?

0 of the 50 slots on Rust Family are filled right now. The seven-day average is 0 players, with a peak of 1.

How does Rust Family rank against other Rust servers?

On player hours for the past week, Rust Family sits at #7,757, which puts it inside the top 35% of every ranked server.

Server facts

How reliably does Rust Family stay online?

Rust Family is up at the moment. Going by the uptime figure it reports, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 October 2026 is when Rust Server Trends first recorded it.

How well does Rust Family perform under load?

The 48-hour average is 30 server fps; 29 is the lowest observed. The world held up to 49,675 entities at its peak, buildings and deployables included. It reached a ceiling of 2,126 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Rust Family run from?

A region is not published by Rust Family. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.38.168.131:28015.

Which Rust version is Rust Family running?

On Linux, Rust Family runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Rust Family?

The recent wipes averaged a busiest count of 2 players. 30 hours after the latest wipe, the crowd peaked.

How often does Rust Family wipe, and on which days?

On record so far are too few of Rust Family's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 17 hours.

Tags

What do the server tags on Rust Family mean?

These are the tags Rust Family publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Family appear?

The Rust Server Trends lists that take in Rust Family are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Rust Family?

To join, enter client.connect 51.38.168.131:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.