Station XX-15116 · no signal
dsc.gg/exod -- test server
Offline 51.38.155.226:25010 checked 13d ago
- Players now
- 0/ 1337
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,116
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1337 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on dsc.gg/exod -- test server?
dsc.gg/exod -- test server uses a procedural map, which the game generates.
Which settings and rules apply on dsc.gg/exod -- test server?
You will find no gather rate in the name of dsc.gg/exod -- test server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on dsc.gg/exod -- test server right now?
A reading taken now finds dsc.gg/exod -- test server offline; the most recent activity was 13 days 8 hours ago.
How does dsc.gg/exod -- test server rank against other Rust servers?
On player hours for the past week, dsc.gg/exod -- test server sits at #15,116, which puts it inside the top 70% of every ranked server.
Server details
How reliably does dsc.gg/exod -- test server stay online?
No contact with dsc.gg/exod -- test server right now, and the last recorded contact was 13 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Where in the world is dsc.gg/exod -- test server hosted?
Nothing about a region comes from dsc.gg/exod -- test server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 51.38.155.226:25010.
What build of Rust does dsc.gg/exod -- test server use?
Rust network protocol 2634 and build 167781 on Linux is what dsc.gg/exod -- test server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does dsc.gg/exod -- test server run its wipes?
The rhythm of dsc.gg/exod -- test server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 8 hours.
Server tags
What do the server tags on dsc.gg/exod -- test server mean?
The game's server browser reads the tags dsc.gg/exod -- test server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1337 (Max players): 1,337 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does dsc.gg/exod -- test server appear?
You will find dsc.gg/exod -- test server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto dsc.gg/exod -- test server?
Enter client.connect 51.38.155.226:25010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.