Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players82,642 Active3,762 Wipes · 3 h274 48 h

Station XX-7837 · no signal

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

moddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 4
Rank
#7,837
top 35%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7837 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
−2into Tue 17:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123415:0020:0000:0005:0009:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0020:0000:0005:0009:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12.4 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 22:02 UTC2d ago M0.5rising 4 – running 1
Wed 14 Oct, 13:11 UTC15d ago M0.3rising 2 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
172/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
133/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
48/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
242/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Shockbyte x Discord Production Rust Server?

Generated by the game, the map on A Shockbyte x Discord Production Rust Server is procedural, size 5,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on A Shockbyte x Discord Production Rust Server right now?

A Shockbyte x Discord Production Rust Server is not responding at this moment and is offline, last seen 24 hours ago. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server recorded enough player hours to reach #7,837 worldwide, placing it in the top 35% of all ranked servers.

Server facts

How reliably does A Shockbyte x Discord Production Rust Server stay online?

No contact with A Shockbyte x Discord Production Rust Server right now, and the last recorded contact was 24 hours ago. Going by the uptime figure it reports, it restarted about 21 hours ago. 159 of 168 hours in the last 7 full days were up time, 95% of the total. 13 October 2026 is when Rust Server Trends first recorded it.

Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?

The 48-hour average is 144 server fps; 142 is the lowest observed. At its highest, it carried 137,369 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,551 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does A Shockbyte x Discord Production Rust Server run from?

A region is not published by A Shockbyte x Discord Production Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.38.155.209:22632.

Which Rust version is A Shockbyte x Discord Production Rust Server running?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on A Shockbyte x Discord Production Rust Server?

The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 18 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

How often does A Shockbyte x Discord Production Rust Server wipe, and on which days?

Too few wipes of A Shockbyte x Discord Production Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?

These Rust Server Trends lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto A Shockbyte x Discord Production Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 51.38.155.209:22632 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.