Station XX-5853 · recording
A Shockbyte x Discord Production Rust Server
Online 51.38.155.197:27890 checked 10m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #5,853
- top 26%
- Last wipe
- 2h ago
- no schedule published
- Next wipe
- 2h
- Tue 27 Oct, 21:15 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Mon 11:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Tuesday 27 October, 21:15 UTC, in 2h. Every Tuesday at 21:15, every 4 weeks on Thursday at 18:45, every 5 weeks on Sunday at 16:29 and every Sunday at 18:36 UTC · high confidence
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 2hTue 27 Oct, 21:15 UTC
- 5d 0hSun 1 Nov, 18:36 UTC
- 7d 2hTue 3 Nov, 21:15 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 12d 0hSun 8 Nov, 18:36 UTC
- 14d 2hTue 10 Nov, 21:15 UTC
- 19d 0hSun 15 Nov, 18:36 UTC
- 21d 2hTue 17 Nov, 21:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 15:22 UTC2h ago | – | – | – | – | running | 0 |
| Sun 25 Oct, 16:29 UTC2d ago | M0.6▲rising | 4 | – | 2 days | 0 | |
| Thu 22 Oct, 18:45 UTC4d ago | M0.6▲rising | 4 | halved by day 1 | 2.9 days | 0 | |
| Tue 20 Oct, 21:15 UTC6d ago | M0.5▲rising | 3 | – | 1.9 days | 0 | |
| Sun 18 Oct, 18:36 UTC8d ago | M0.8▲rising | 6 | halved by day 1 | 2.1 days | 0 | |
| Tue 13 Oct, 20:26 UTC13d ago | M0.5▲rising | 3 | halved by day 1 | 4.9 days | 0 | |
| Sun 11 Oct, 19:15 UTC15d ago | M0.3▲rising | 2 | halved by day 1 | 2 days | 0 | |
| Thu 8 Oct, 22:49 UTC18d ago | M0.5▲rising | 3 | halved by day 1 | 2.9 days | 0 | |
| Thu 1 Oct, 15:33 UTC26d ago | M0.7▲rising | 5 | halved by day 1 | 7.3 days | 0 | |
| Wed 30 Sep, 15:14 UTC27d ago | M0.7▲rising | 5 | – | 1 days | 0 | |
| Sun 27 Sep, 18:53 UTC29d ago | M0.5▲rising | 3 | halved by day 1 | 2.8 days | 0 | |
| Thu 24 Sep, 20:00 UTC32d ago | M0.6▲rising | 4 | halved by day 1 | 3 days | 0 | |
| Wed 23 Sep, 04:52 UTC34d ago | M0.3▲rising | 2 | – | 1.6 days | 0 | |
| Sun 20 Sep, 16:38 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 4,500 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on A Shockbyte x Discord Production Rust Server?
A reading taken now shows 0 players on A Shockbyte x Discord Production Rust Server, which has 125 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 4. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 3 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte x Discord Production Rust Server at #5,853, in the top 26% of all ranked servers.
Operator and location
How reliably does A Shockbyte x Discord Production Rust Server stay online?
Right now, you can reach A Shockbyte x Discord Production Rust Server. Going by the uptime figure it reports, it restarted about 43 minutes ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.
How well does A Shockbyte x Discord Production Rust Server perform under load?
Across the last 48 hours it averaged 130 server fps, with a floor of 74. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,161. It reached a ceiling of 5,531 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is A Shockbyte x Discord Production Rust Server hosted?
No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.38.155.197:27890 is the address it uses.
What build of Rust does A Shockbyte x Discord Production Rust Server use?
A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on A Shockbyte x Discord Production Rust Server?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does A Shockbyte x Discord Production Rust Server run its wipes?
At A Shockbyte x Discord Production Rust Server the wipes follow a every Tuesday at 21:15, every 4 weeks on Thursday at 18:45, every 5 weeks on Sunday at 16:29 and every Sunday at 18:36 UTC rhythm. The date of its next wipe is Tuesday 27 October at 21:15 UTC. 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp125 (Max players): Slots: 125; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
These Rust Server Trends lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to A Shockbyte x Discord Production Rust Server?
To join, enter client.connect 51.38.155.197:27890 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.