Station XX-15990 · no signal
PimpMyRust QA — native audit
Offline 51.254.174.133:21565 checked 23d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,990
- top 71%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PimpMyRust QA — native audit?
Generated by the game, the map on PimpMyRust QA — native audit is procedural, size 1,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on PimpMyRust QA — native audit?
No gather rate appears in the name of PimpMyRust QA — native audit. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on PimpMyRust QA — native audit?
No players are recorded on PimpMyRust QA — native audit at this moment; it is offline, and the last sighting was 23 days ago.
How does PimpMyRust QA — native audit rank against other Rust servers?
On player hours for the past week, PimpMyRust QA — native audit sits at #15,990, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does PimpMyRust QA — native audit stay online?
No contact with PimpMyRust QA — native audit right now, and the last recorded contact was 23 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.
Where in the world is PimpMyRust QA — native audit hosted?
Nothing about a region comes from PimpMyRust QA — native audit. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.254.174.133:21565 is the address it uses.
What build of Rust does PimpMyRust QA — native audit use?
Rust network protocol 2634 and build 166652 on Linux is what PimpMyRust QA — native audit runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does PimpMyRust QA — native audit wipe, and on which days?
The rhythm of PimpMyRust QA — native audit cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 1 hours.
Server tags
What do the server tags on PimpMyRust QA — native audit mean?
These are the tags PimpMyRust QA — native audit publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does PimpMyRust QA — native audit appear?
You will find PimpMyRust QA — native audit on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto PimpMyRust QA — native audit?
You can connect by pressing F1 in Rust and typing client.connect 51.254.174.133:21565 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
