Station XX-15335 · no signal
MCDGG Rust (setting up)
Offline 51.222.254.85:28015 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on MCDGG Rust (setting up)?
A procedural map runs on MCDGG Rust (setting up), generated by the game.
Which settings and rules apply on MCDGG Rust (setting up)?
No gather rate appears in the name of MCDGG Rust (setting up). Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on MCDGG Rust (setting up)?
No players are recorded on MCDGG Rust (setting up) at this moment; it is offline, and the last sighting was 33 hours ago. The seven-day average for this server is 0 players.
How does MCDGG Rust (setting up) rank against other Rust servers?
On player hours for the past week, MCDGG Rust (setting up) sits at #15,335, which puts it inside the top 69% of every ranked server.
Server details
How reliably does MCDGG Rust (setting up) stay online?
As recorded now, MCDGG Rust (setting up) is not reachable, the last contact having been 33 hours ago. Of the 168 hours in the last 7 full days, it was up for 145, or 86% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Which region does MCDGG Rust (setting up) run from?
Nothing about a region comes from MCDGG Rust (setting up). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.222.254.85:28015 is the address it uses.
What build of Rust does MCDGG Rust (setting up) use?
Rust network protocol 2634 and build 167781 on Linux is what MCDGG Rust (setting up) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does MCDGG Rust (setting up) wipe, and on which days?
Too few wipes of MCDGG Rust (setting up) are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 15 days 6 hours.
Server tags
What do the server tags on MCDGG Rust (setting up) mean?
The game's server browser reads the tags MCDGG Rust (setting up) publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does MCDGG Rust (setting up) appear?
These Rust Server Trends lists include MCDGG Rust (setting up): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to MCDGG Rust (setting up)?
You can connect by pressing F1 in Rust and typing client.connect 51.222.254.85:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.